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That's the deal though, iirc it was a location with quest mobs (or at least the ones that dropped items needed for a quest). Even if I did farm 2/3 of the location, I'm a greedy bastard and want to have the location on lock. Once I'm done with my 2/3, which is the upper limit of what I could farm at the time, I want to immediately switch to the remaining 1/3, but that 1/3 is either dead and I need to wait or it's being farmed and I'll need to wait even longer.
I'm all too familiar with outfarming people because that's how I usually removed people from farming locations in L2. And only when they didn't leave even though I was outfarming them did I start attacking them or straight up PKing them.
We have not received permission from Noaani to share the quoted post.
But how do you balance difficulty against speed of progress then? If a location or a quest immediately gives you what you want, it'd mean that the game would have to have hundreds and hundreds of these locations and quests in order to fill up your gametime.
And if the difficulty of the content, that gives you what you want immediately, is so high that you can't beat it on the first try - we go back to running the dungeon over and over until you get the thing. Which was my issue in the first place.
In other words, I'm just at too far end of the spectrum to be enticed with pve. Yes, I know that you'll say that I just haven't experienced proper pve, but I'd counter that with a "if I was interested in that kind of pve - I would've sought it out in the first place".
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Nah, it's a good advice in the context of pve competition. It's just that I find pve competition dull. In L2 (at least in my experience with it) barely anyone partook in pve competition. If someone came into a room and saw that someone was already farming it - they'd just attack the farmer.
Yes, there were cases where the pvp didn't start out immediately as 2 people saw each other, but those were way rarer than the immediate pvp. And I liked it that way. The mobs were just a means to the end of fighting another person or getting gear so that I can fight more people.
Even when I had guildmates that wanted to farm the same location, I'd instead try to help them fight over their own room than farming with them (and same applied with party farming too).
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Nah, I can appreciate some
things too