Post by Azherae on 2022-12-15 22:08:18
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Questing is for immersion, though.
People are just bad at writing quests because it's not the sort of thing they teach you when you want to learn these things.
Game design courses don't seem to have quite gotten to things like 'RPG quest design', and TableTop games don't teach the same principles so even a good "DM" doesn't come up with good quests just because you hire them to work on an RPG, they make 'narratives'.
XP for fighting mobs has an entirely different purpose and the design stuff around that isn't the same. The part that is similar is simple. If quests are not immersive, they are just there to waste your time. If the things you do to level aren't immersive, they're also just there to waste your time, but the thing stopping them from being immersive (outside of the preferences of a subset of the population that should probably be playing different games') is developers being brought on who don't know how to make it good, but the game getting released anyway.