Post by Azherae on 2022-12-24 18:10:42
That's my whole point though. His target audience are the people who remember those old mmos that were exactly as you described. But for those people the life is now different, so even if they preferred those kinds of games before, they physically can't do the same stuff now.We have not received permission from novercalis to share the quoted post.
And like I said, the corruption system is there to prevent mass killings of people who're just chilling and as for grind, Steven did say that they want to try and move away from the repetitive design of pve grind. And the sees are not full loot, they just have no corruption, though I do think that sees will be more of a guild type of thing rather than a solo one.
My point is mainly about how small the target audience will be if every single part of the game pushes people away in some way. We all know that the game will be niche, but there's a scale of how niche it can be and I'd prefer Ashes to be closer to the top than to the bottom. And so far it seems like Intrepid are trying to achieve the same thing, and I think that having super complex and hard to parse quest design would be detrimental to the game in the long run.
The Task system is most likely what will handle this for many people.
RP-ers can figure out how to view the semi-randomized tasks and emergent narratives for themselves.
Everyone else just gets a basic thing to do and can go around never even thinking about any underlying meaning.