We have not received permission from Blindside to share the quoted post.
I have so many many disagreements with your stance and perception here that I feel it would be futile to even engage.
But you are, from my data, a serious Twitch Streamer (unless you are somehow unrelated to the streamer of the same name) which means you have probably done at least as much study on how this works and the marketing side of it as myself and my team have, so I doubt either of us will change their conclusions based on a forum conversation.
I can only offer to Intrepid, if they are tracking/parsing this thread:
I am one of your other 'eSports' players. I don't agree with the reasonings given here for the following reasons which I am not going to bother backing up:
1. The success of a game as an eSport is related more to team-based play and strong matchmaking that is core to the main game experience, than it is to the quality of the game in question, be it fun or competitive nature.
2. The success of a game's streaming is almost entirely personality based rather than gameplay based for games that do not have a very low skill ceiling.
3. The prize pools of games come primarily from sponsorships, often from the company that runs the game, itself, because it is a good use of their marketing/advertising budget.
4. Ashes does not benefit from influx of players with certain goals as a generality, while it might be interesting once or twice, the WAY it is likely to destabilize Verra and its economies would probably frustrate more longstanding players, or the incoming, in ways that would lead to negative attention.
5. The Arena mode taking a large space in the 'ranking' aspect of Ashes due to eSports has the potential to introduce incentive structures within the game that Intrepid does not control themselves in ANY WAY, leading to conflicts if any metrics-driven game design is used, or, if not, it will necessitate discarding the metrics themselves.
6. Assuming that the goal is consistent subs and players, not just 'more money', lowering the barriers of entry to the Arena mode, even with excellent MMR, would require a large increase in metrics and balance related staff over what is LIKELY currently planned/available (I am basing this on my understanding of the progress of combat, basically if you had the numbers of staff I'm thinking of for doing this, combat would be done, so I must assume you don't)