We have not received permission from Blindside to share the quoted post.
I care about them when they can influence the game I'm playing. And as has been explained before, they can and will influence the mmo itself, if implemented in the way that was suggested in this thread.
We have not received permission from Blindside to share the quoted post.
And the suggestions of providing equalized gear or full level ups of alt chars to the max level go directly against "playing the mmo".
Also, how exactly do you imagine queuing for the arena while running around the open world? Can you get TPed to the arena while fighting a mob? While gathering a resource? While pvping another player? While crafting something? While riding a mount or a caravan? While playing a minigame in a tavern? And what of any results of you getting TPed out of those actions?
And as for the alternative ways to progress - that's already the case in the game. You can pvx (kill mobs with a chance of other playing fighting you for them), you can be an artisan (make money for gear and maybe lvl boosting), you can make money through interactions with caravans, you can be a mercenary, you can be a market mogul.
All of those methods range from 0 interactions with pvp or pve to 100% interaction with both, but all of them directly influence the MMO part of the game. In all of them you're a character in the world of the game who's interacting with the world around it and its inhabitants. And your resources come from that world and its inhabitants.
Instanced equalized arena progression method goes directly against all of those, especially in the case of alt characters that got leveled up and geared automatically. You're not interacting with the world, hell you don't even exist in it other than your server slot. Your rewards come from a quite highly abusable system. And you barely interact with other players outside of the few seconds/minutes of your fight. Oh and that's even if you fight other players rather than your friends who're helping you progress faster and better (you might not do this, but I know countless people who will). And, as has been stated before, all of that also requires its own separate balancing, which is just additional work for Intrepid.
And just to make it clear, I'm not against the arenas themselves. I love arenas and spent years trying to be #1 in my class on dozens of L2 servers. What I'm against is the proposed implementation of arenas into Ashes.