Warscore: with diplomacy option + gear damage + tips for healers and boosters

Post by Songcaller on 2023-03-10 21:22:54

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Post by Ludullu on 2023-03-10 21:25:55

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My gold can, because I don't need a weak casual carebear system to help me get power. You love to talk all about carebears and whining and weakness, but this contract system is the weakness.

You guild/node can't even coordinate a proper attack on your enemy, across timezones and the entirety of the game's world? You're weak. Gid gud or die trying.

My L2 guilds had to wake up in the middle of the night to kill a boss and on multiple occasions I've had sick friends with 39C temperature delay other guilds from farming a boss by running in circles in the boss room (due to a particular mechanic in L2). We didn't need some weakass system-based contract to do that. So do better.

Post by Arya_Yeshe on 2023-03-10 21:27:03

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Post by Songcaller on 2023-03-10 21:28:26

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Post by Arya_Yeshe on 2023-03-10 21:31:20

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Post by Arya_Yeshe on 2023-03-10 21:33:20

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Post by Songcaller on 2023-03-10 21:34:58

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Post by Azherae on 2023-03-10 22:00:22

This thread got tunnel visioned really fast...

Anyways, agreed with Neurath.

Post by Ludullu on 2023-03-10 22:03:08

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I'm seeing a lot of dissonance in this comment. Decide which side you want to be on, helping weak carebears or disregard their opinion. You talk quite badly about pretty much any other suggestion that helps out casual players, but when it comes to your suggestion, it's suddenly all about helping the poor and protecting the weak.

Your system would be used by super rich guilds to put down weaker guilds. And it would only increase the disparity between the casuals and the hardcores. The strong guild would just put up a contract that completely covers the price of a wardec against their chosen enemy and they'll pretty much remove them from the game or make them dissolve their guild.

The weak won't suddenly band together just to pool the money for a good contract, because they value their own resources much higher than some arbitrary "we got them good, didn't we" idea. And even if they ever did, all it would take for a strong guild to win is to put up a better contract against them.

A "pvp for pvp's sake" mechanic will make people think it's fine to just kill people, as long as someone high up is paying for/telling you to do that (there's even psychological studies about this). So adding a system where people can easily gang up on others would only lead to a much worse gaming environment later down the line.

This is one of the reasons why we have corruption and why wars have their own goals rather than just "kill them all".