Warscore: with diplomacy option + gear damage + tips for healers and boosters

Post by Arya_Yeshe on 2023-03-10 20:09:48

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Post by Songcaller on 2023-03-10 20:10:24

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Post by Arya_Yeshe on 2023-03-10 20:13:20

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Post by Ludullu on 2023-03-10 20:29:17

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That's part of my point. Pvp will have decay even in pvp events, so mercs will have their good gear decay. If the pay is small, then it might not even cover the expenses. And if the pay is large, then the contractor wouldn't even have enough money to support that contract (especially when it comes to several groups picking it up). And if you have high rewards - you're laundering node's money (and a guild would just spend money on their own power instead).

The math just doesn't add up. Also, I'd rather have better game systems than just "pvp for pvp's sake". Mainly because people can always coordinate that kind of pvp themselves even w/o system-based stuff.

Post by Songcaller on 2023-03-10 20:33:57

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Post by Arya_Yeshe on 2023-03-10 20:38:53

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Post by Arya_Yeshe on 2023-03-10 20:42:37

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Post by Songcaller on 2023-03-10 20:42:50

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Post by Arya_Yeshe on 2023-03-10 20:46:51

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Post by Arya_Yeshe on 2023-03-10 20:54:20

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Post by Ludullu on 2023-03-10 20:59:49

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That whole premise is dumb. Why the fuck would one pvp event not have the same penalties as the others. And the other way around. I think all pvp events will have gear decay or Intrepid will remove all penalties completely. Otherwise it's very stupid. The Caravan quote comes mainly from Steven being questioned about attacker negatives, cause in caravan raids only the defenders lose.

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Except it is your problem because you're suggesting the system. If no one uses the system (which I highly doubt people would) - then it was a useless system that wasted dev time.

Post by Arya_Yeshe on 2023-03-10 21:00:37

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Post by Songcaller on 2023-03-10 21:00:48

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Post by Arya_Yeshe on 2023-03-10 21:02:29

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Post by Ludullu on 2023-03-10 21:04:18

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And that's the exact reason why your system wouldn't work. You don't care about it working and don't care about people enjoying it.

Post by Arya_Yeshe on 2023-03-10 21:05:38

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Post by Arya_Yeshe on 2023-03-10 21:08:09

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Post by Songcaller on 2023-03-10 21:09:14

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Post by Ludullu on 2023-03-10 21:15:49

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Any guild with money would just spend that money to help themselves get stronger if they needed to win a war. Especially when the cost of a contract gets unreasonably high due to the costs on the side of the contractors.

And like I said already, your system doesn't give any additional benefit on top of "people can and have already done that by themselves". Merc guilds would negotiate in the same way you're suggesting here, except they don't need a game system to do that.

And also, in the current free negotiations there's always space for lying, backstabbing, going back on your word, double-crossing - all the good shit from a pvp game. In your system it would just be "kill people, get money". It makes the process way more boring.

So again, this seems like a redundant system.

Post by Arya_Yeshe on 2023-03-10 21:16:26

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Post by Arya_Yeshe on 2023-03-10 21:18:57

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Post by Arya_Yeshe on 2023-03-10 21:20:01

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