Warscore: with diplomacy option + gear damage + tips for healers and boosters
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I don't quite follow. The contract is against a whole entity of a guild or a node, but you get money for singular kills and the payout is determined on those singular kills? On top of that the killers would have to spend money on wardeccing the contract's entity if they want to participate in the contract.
Wardeccing will probably cost a pretty penny, so how much money exactly would the contract setter would have to spend to create a contract for it to ever be viable? Also, the "mayor can set contracts for node money" sounds exactly like money laundering, which was avoided by Intrepid for the exact reason that they didn't want to give mayors too much power with the node's money. Let alone the fact that you'd be laundering taxes away from the citizens (cause everyone would've contributed into that sum, but far from everyone would benefit from even a fraction of that money).
Overall I'd say I don't really see a point in this. Guilds/players can always just make verbal agreements on paying out money and mayors should not be able to take money out, so I don't see a need for your suggestion.
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