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Except that you can parse the BDO fights the same way, and no, it isn't actually running down like a streaming chat faster than the FFXI one, and we know this because you can just check the skill usage.
If by 'buffs' you mean the 7-10 second ones that trigger when you use abilities, i.e. Augments, it's the same. I can agree that it's cat and mouse, what I don't agree is that it is hard. You explicitly have said that it should
not
be very hard before.
So, no, though I'm moreso talking to Intrepid than to you for some reason. The combat log is about the same speed in BDO, unless you are counting the 'turn to face your opponent' part, which is something that happens in any Tab Target game situation where the opponent moves, and those exist, that just wasn't the first video I gave you.
I want you to understand that I am not saying that FFXI is extremely fast. I'm saying that BDO tricks you into thinking it's faster and it is not, your character is just moving faster and you are wiggling your targeting slightly more (which you don't really need to do, it's just a little easier for specific things).
From the moment the Sage gets hit to the moment they die is 2 seconds in most of the fights they lose in that clip. Their options are 'attempt a specific burst with Super Armor' and 'dash out and hope the Valkyrie's combo misses'.
Also, mostly for Intrepid I guess, please don't fall into the trap of thinking that the additional mobility is increasing the skill ceiling for most players. What they will do is 'guess-dash', whenever they think the opponent will do something, and this is also a gameplay illusion, it feels good until they get to 'above average' and then it drops off entirely as a useful thing.
You'll just get this:
To the inexperienced this looks like engaging fast combat. To me I just watched the Berserker wait for a missed movement from the Valkyrie and whiff punish it for an instant kill.
Decisions made in that first fight: 2.
Decisions made in the second fight: 4.
And the second fight was just the Valkyrie making a mistake at the beginning and committing to a string that was never going to kill, then going for the kill anyway and getting whiff punished into death AGAIN.