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So why are you still here then? If you're so sure that the game will be an unbalanced mess, why keep following it?
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Healing is now "too much"? Do you expect healers not to heal? In a 9-member party everyone has their own role and healer's just so happens to be "to heal". It's not too much, it's just enough. If anything, it's sometimes too much in the other way, because people still fail that role, due to their inability to heal well enough in hard situations.
To clarify, the "to heal" role still requires way more work than just hitting a button or two. It requires constant awareness of the battlefield, constant monitoring of not only the whole party's hp values but also the positioning of the party and of the enemies. It requires general knowledge of dmg values against your party's defense values, superimposed on all the buffs that'll be used and all the healing that you can provide. And that healing has to be properly used, as to not burn all your mana away within just a few seconds.
All of those requirements usually mean that only a chosen few manage to be good healers. If that kind of gameplay is not interesting to you, I'm not sure you're meant to be a healer. And if you still find all of that gameplay as easy as "press one button, cause they're capable of too much", then I'm curious to know what other game has an even harder gameplay than that.
And btw, adding damaging abilities to a healer wouldn't add any difficulty to the list I presented, because the actions required from a heal-dmg class are the same as a pure healing one. If anything, a game that gives its healers damaging abilities would probably be designed in such a way where it's way easier for players to survive with a healer that's not constantly healing.
And I personally wouldn't want Ashes to be that kind of an easy game.