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Are these fountains connected to the nearest dungeon? As in, does the energy go up if you kill only the dungeon's mobs? Cause otherwise people will just grind up some random mobs to get the energy to go destroy everyone's fountains before even entering the dungeon.
How does the buff interact with the party composition? Is it just "buff anyone who's currently in the party"? Cause I definitely foresee alt clerics with built up energy just standing on stand by, in case the party needs a second buff.
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L2 had a party recall ability that would just TP out the party if they thought they'd lose the pvp. It was one of the most hated and looked down upon mechanics in the game. Only the weakest players would use it and a ton of pvp videos would always mock people who did.
Also, how exactly does this TP out of the dungeon interact with all the stuff you looted in the dungeon? Cause to me this just sounds like the easiest way to escape from the depth of a dungeon w/o any risk of running into a trap set up by your enemies.
In other words, this sounds like a pretty bad mechanic that would make pvp dull and would, in most cases, just lead to full pvp avoidance instead of encouragement. Rez items, instead, encourage pvp because you know that you can keep going even if a few of your members die. And cleric doing a ton of healing also supports more pvp, because it prolongs the fight and great clerics can turn the tide of the fight with a few correct moves.
But this is progress. This is at least a direction and a suggestion, rather than just complains about Intrepid's utter talentless existence.