lets talk about the state of the game and combat

Post by Laetitian on 2023-05-09 08:05:30

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Post by Laetitian on 2023-05-09 09:10:18

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Post by Songcaller on 2023-05-09 09:11:24

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Post by Ludullu on 2023-05-09 09:36:37

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I mean, that is true. For a baby, logic is a mind trap, cause said baby can't participate in logical discussions so for it that discussion is a trap.

Post by Noaani on 2023-05-09 09:42:57

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Post by Laetitian on 2023-05-09 12:03:26

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Post by Noaani on 2023-05-09 20:27:10

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Post by Ludullu on 2023-05-10 06:38:36

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Why would we develop your idea for you? The only reason I described what I would've preferred was because you didn't address any of my concerns with your original idea. Instead you were just happy that a person who disagrees with you was disagreeing with you. And Lae had the same point.

You suggested a thing. People criticized your suggestion. But instead of explaining your suggestion better or arguing against the criticisms you dodged all of that and did the very thing you accuse me of doing - find every train of thought that was not about your suggestion and argued against that. This comes off as a huge indicator of lack of confidence in your own idea or lack of understanding of how it could be implemented in the game.

Post by Noaani on 2023-05-10 06:42:23

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Post by Ludullu on 2023-05-10 06:56:08

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Cannot wait for their dev vlogs after the game releases. It'll either be a crushing blow to my ego or a really strong uplift B)

Post by Songcaller on 2023-05-10 07:46:23

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Post by Ludullu on 2023-05-10 07:51:44

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You probably missed it behind your glee of the fact that I disagreed with you, but the reason for my disagreement was literally the fact that L2 had a system that was really close to your suggestion. I disliked it there and didn't want it in Ashes, especially in the context of almost no TPing here.

I then proceeded to find a middle ground, where your preferred "respawn gameplay" was still implemented, but wasn't as OP and as pvp-breaking as what I experienced in L2.

You instead started arguing about what constitutes "teleportation" and went off about "child-like mind traps". Who's exactly entering the discussion with bad intentions here?

Post by Ludullu on 2023-05-10 08:12:51

:D

Post by Ludullu on 2023-05-10 09:08:28

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It does not indeed. Doesn't get any more obvious that any discussion with you will just devolve into avoidance of the main topic and unacceptance of any kind of critique. This has been your reaction with pretty much any member of the 2 threads that hasn't just outright agreed with you.

You're the only correct one, while we're all trying to regress the game, mind trap you or whatever else you can come up with as justification for not addressing the critiques that were presented against your statements.

Post by Songcaller on 2023-05-10 09:09:07

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Post by Solvryn on 2023-05-10 09:09:40

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Post by Songcaller on 2023-05-10 09:10:22

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Post by Solvryn on 2023-05-10 09:11:40

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Post by Ludullu on 2023-05-10 09:15:02

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Imo that's a group problem rather than a game's one :) Until proven otherwise, I'd prefer to believe that groups w/o healers will just die, because
Ashes of Creation will be on the higher side of difficulty when it comes to engagements.[1]
https://ashesofcreation.wiki/Game_difficulty

Post by Songcaller on 2023-05-10 09:15:36

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Post by Songcaller on 2023-05-10 09:17:02

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Post by Solvryn on 2023-05-10 09:18:55

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Post by Ludullu on 2023-05-10 09:24:29

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And it's been said before that clerics can't be replaced when it comes to properly difficult content. L2 had a tank/healing combo on one of the summons. And while it definitely helped when you had 0 healers, your content availability would be on the floor, because majority of group content would require healers.

And L2 was most likely easier than what Ashes plans to be. But even outside of that, as I said before, we've got no info on respawn points locations, so cleric respawns might not even be all that OP. And you could always balance them with limited usages or high costs (monetary or resource or mana or cd). And don't forget that you'd still have to die to use that respawn point, so you already paid price to utilize the benefits of a custom return location.

Post by Songcaller on 2023-05-10 09:26:45

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Post by Ludullu on 2023-05-10 09:29:38

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It will come down to the summon's ability pool. Healers will have a ton of variety and tools and all that good stuff. I somehow doubt that the summon will somehow have the same amount of stuff. Obviously we'll have to see how far Intrepid take it, but for now I'll stick with "parties will need clerics if they want to survive the open world".

Post by Songcaller on 2023-05-10 09:31:09

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Post by Ludullu on 2023-05-10 09:41:50

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What in your opinion would be the "progressive" way then? Make everyone do everything? Make every class completely self-sufficient? Make content so damn easy that any party setup at any amount of members can always clear it?

So far your only suggestion for the game's design has been cleric respawns. It came from your dislike of the entire cleric archetype in pretty much all other mmos.

Obviously we're all here too old for you and have regressive views. But could you present us with a progressive one so that we could at least understand where you want the genre to progress to? Cause so far I've not seen that.
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Yes, there's no logic in subjective preferences. But it just so happens that Steven prefers older mmo designs. And quite a lot of us do too, which is why we're here and are following the game. And some of us want to keep the game on its current track rather than turning it into the, yet another, basic new generation mmo.

Post by Songcaller on 2023-05-10 09:52:11

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Post by Ludullu on 2023-05-10 10:06:59

So just another avoidance rather than answering the question. Got it.

Post by Noaani on 2023-05-10 10:52:56

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