Is 64 classes still a good idea?
We have not received permission from Enigmatic Sage to share this post.
We have not received permission from Scarctic to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Trickster to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from RocketFarmer to share this post.
We have not received permission from Nerror to share this post.
We have not received permission from Aszkalon to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Scarctic to share this post.
We have not received permission from Scarctic to share this post.
We have not received permission from Scarctic to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from rikardp98 to share the quoted post.
What exactly is a "true paladin"? Is it wow paladin? Cause that seems to be the only fucking fantasy people have.
L2's paladins were still tanks, but they could also provide a limited amount of healing to their group. I expect AoC's pals to do the same, so if I ever wanted to be a healing tank - I'd be my exact fantasy of a Paladin.
It turns out that there isn't one concrete fantasy image for any given concept, because each game has its own spin on that concept. Ashes will have yet another spin on the concepts presented as class names.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share the quoted post.
Same as this
We have not received permission from Dygz to share the quoted post.
We have not received permission from Dygz to share the quoted post.
"Plans not surviving first contact" and all of that. I expect racial bonuses to amount to maaaybe 5% of overall player build, if that. Augments will probably be ~30-40% (I'm talking all augments, not just class) and the rest will be gear/buffs/guild benefits.
We have not received permission from Mag7spy to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share the quoted post.
That's what I'm talking about. However the augments are designed, I'd imagine that a racial augment will only come up in the synergy interplay <5% of your gameplay time. And the other % apply in the same way.
Obviously I can be wrong because we know 0 fucking info about any of that stuff at this point, but that's just my prediction for what it will likely be.
We have not received permission from Dygz to share this post.
We have not received permission from rikardp98 to share this post.
We have not received permission from rikardp98 to share this post.