Post by Azherae on 2024-01-30 11:40:30
I don't think they're a dying breed at all personally, but I come from that sort of background too.
The topic however, is about PvE Raiders, moreso than PvX Raiders, so I just wanted to do what I could to help you understand why 'PvE Raiders' might not have much stamina for this game.
And, to help you understand the imbalance somewhat. If the lockout was a thing, I would consider it 'equal PvX', if they also made sure Arenas had no rewards or only rewarded with bits of progression, like instances (maybe for your Social Org, but people would cheese it if it wasn't something that players explicitly needed to compete over).
Similarly, if more instances become a thing (probably BCNM style, where you just occasionally get to unlock an instance of your choice after enough time doing open world things) there are forms in which I'd consider that 'equal' PvX.
And I wouldn't expect PvPMains to play for long, or PvEMains to play for long.
But I will also say that if you wanted to ease either group into it, then 'Hierarchical Content' and making sure they have nothing like the 'Lockout Title', would be best.
I can hope, but I'm not expecting it. TL doesn't require you to do anything to fight Guild Bosses, you just have a weekly limit. Not much related flows there.
I'd take BCNM/KSNM in Ashes anytime, even if it took twice as long as it generally takes in FFXI to gather enough Seals to get access to an instance that no one can keep you (and your chosen comrades) out of. Note, I mean this as 'I think this is a good support system for PvEMain players'. I don't personally care about it, as I don't think I can define myself as PvPMain or PvEMain.
Other people define that for me by being stronger than I am, in games, because those are the types of game I play. When the strong say 'you are not allowed to play this part of the game', I play the other. When both halves are cut off, I eventually probably play something else.
The topic however, is about PvE Raiders, moreso than PvX Raiders, so I just wanted to do what I could to help you understand why 'PvE Raiders' might not have much stamina for this game.
And, to help you understand the imbalance somewhat. If the lockout was a thing, I would consider it 'equal PvX', if they also made sure Arenas had no rewards or only rewarded with bits of progression, like instances (maybe for your Social Org, but people would cheese it if it wasn't something that players explicitly needed to compete over).
Similarly, if more instances become a thing (probably BCNM style, where you just occasionally get to unlock an instance of your choice after enough time doing open world things) there are forms in which I'd consider that 'equal' PvX.
And I wouldn't expect PvPMains to play for long, or PvEMains to play for long.
But I will also say that if you wanted to ease either group into it, then 'Hierarchical Content' and making sure they have nothing like the 'Lockout Title', would be best.
I can hope, but I'm not expecting it. TL doesn't require you to do anything to fight Guild Bosses, you just have a weekly limit. Not much related flows there.
I'd take BCNM/KSNM in Ashes anytime, even if it took twice as long as it generally takes in FFXI to gather enough Seals to get access to an instance that no one can keep you (and your chosen comrades) out of. Note, I mean this as 'I think this is a good support system for PvEMain players'. I don't personally care about it, as I don't think I can define myself as PvPMain or PvEMain.
Other people define that for me by being stronger than I am, in games, because those are the types of game I play. When the strong say 'you are not allowed to play this part of the game', I play the other. When both halves are cut off, I eventually probably play something else.