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This is because you view MMOs as a game, and a very specific type of game.
Let's not even talk about PvE vs PvP enjoyers. Let's talk about people who like to progress and live in worldsim and people who moreso want to play games.
Ashes of Creation is supposed to be somewhat like a living world. That is a large part of the appeal of this game to some people.
In a living world, what would happen if a random fisherperson from a village went out to a coastline to fish and was murdered or
even just knocked out
(the equivalent of death for us immortals) is that their community now doesn't have fish, and they're mad about it. This part might happen.
But in a 'realer world' after the 2nd or 3rd time that person should reasonably go 'I'm not going to do that again until someone does something about the thing hurting me'. This is, assuming their focus in life is on fishing. So the villagers get their pitchforks and they go out looking for 'the thing that is hurting the fisherman' and they kill it. In a 'realer world' that ends there. The fisher is safe for now, they go back to fishing.
In Ashes, the thing that is hurting the fisherman just revives. You can easily argue this is what happens in PvE too, but in PvE, you generally know 'I have to get X strong to go there'. In Ashes, the threat comes to you. I'll skip the long ecology explanation. This is just another 'why PvE-enjoyers don't like living worlds that play too much like games'.
Not only does the thing hurting the fisherman just revive, it can randomly appear with zero warning right next to that fisherman at
any time
. It does not NEED to eat or sleep. It can randomly appear and disappear on demand, at the will of another totally innocent person standing there.
Even if the attacker did need to eat, it could simply 'wait for an accomplice to buy fried fish in the village, and bring it out, appear for long enough to receive the fish, eat it, and disappear again'.
Literally none of the premises of a 'living world' make sense in most MMORPGs, so some simulate the idea that you
might
not just randomly take people's stuff due to being immortal, by making it impossible to take their stuff.
Ashes doesn't. Potential immortal predators everywhere. This is the premise of most horror movies.
Maybe Intrepid DID remake MineCraft.