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Thanks, I'm with you now.
Now, Macro-competition, a thing that I didn't really get to directly in the thread yet,
somehow
.
When a big guild is trying to get ahead of other guilds, depending on the design of the game, this is where Macro-competition appears. This is where a lot of people have fun in owPvP games, but it can happen in PvE-only games too. Using economic tactics, playing at specific times, knowing spawn timings of bosses, and ofc PvE griefing (so many ways). These Macro-competition PvE tactics are usually
also
not very fun for most players, actually. Zerging objectives, botting activities, Mob Player Killing via training mobs onto other groups, etc.
For many PvE-focused (not necessarily even PvP-averse) players, the ideal game is one where the following is true:
"If I am in an area with no other person who has the same skills, there is no competition."
"If I enter an area where PvP skills are known to be required, there will probably be a PvP competition, and I can choose an appropriate area."
"My ability to engage in Macro-competition (economics, guild support, etc) depends on whatever my main skills are, probably via cooperation with others who have different skills."
Ashes is already almost perfect here, especially if Corruption is strong.
For many PvP-focused players, I would
guess
that the ideal game is one where the following are somewhat true if not very true:
"If I am in an area with a person with different skills, I would like to cooperate with that person if it helps me in Macro-competition."
"If I try to do something where non-PvP skills are known to be required, there will be a competition, and I can choose an appropriate area."
"My ability to engage in Macro-competition (economics, guild support, etc) depends on whatever my main skills are, probably via cooperation with others who have different skills."
Again, almost perfect, with one huge problem.
In a system based around 'Corruption', the PvP focused player has much less power. The PvE focused player doesn't need to cooperate with them. Their only actual option is to 'use their PvP skills to set back the PvE focused player', and that's assuming that PvE focused player doesn't have greater PvP skills than them.
And then they get punished for this, too (but have lots of ways to avoid it).
And finally we have the fact that not every PvP focused player cares about this one:
"If I try to do something where non-PvP skills are known to be required, there will be a competition, and I can choose an appropriate area."
Some PvP focused players are quite happy to change every competition into PvP. Especially if the game incentivizes this for Macro-competition. This is the type of game that Ashes of Creation currently is.
(I cut out a lot of the examples and preamble from this one since it was quite long, lmk if you need it, it's no effort to paste it)