Dev Discussion #63 - Cutscenes

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Post by Azherae on 2024-05-03 14:22:34

I generally don't skip cutscenes, but I also expect them only in situations where my character is safe, and after the meaningful combat.

I don't rush people through them, I don't even press through the intros to fighting game rounds most of the time.

But I don't think I'm good data because I'm abstractor-type. I don't need voice acting. If your story is bad I'll watch it to study why it's bad and discuss it with people, etc.

If I want to skip the cutscenes, I want to skip the game.

I'll sometimes mute them or change the game's base language though, just because I find English character voice acting for games (or maybe just non-NIS RPGs?) to generally be too 'theatric' (to be clear, this is fine, basically required for sounding clear or real or match the expectations of people, since the more 'natural' mumbles of English don't always work well in a non-proclamation style presentation).

The thing that makes me want to skip is cringey characterization + that 'theatric' vocalization, because now I am getting nothing out of it at all.

I generally watch cutscenes in Spanish if that's available, Japanese if no Spanish, voice muted if I don't like the voice acting. So I guess my input/request is to make it so that the text is still something I can always turn on, to read it, but since Ashes isn't planning on voice acting to begin with, I'd assume this must be the case.

Note that if you have the proclamation/recap type that TL uses now, or want to use an AI one, I don't mind this either, but at that point it's closer to 'Steven or Margaret reading an audiobook'. I'd absolutely take that, it's just not really 'voice acting' in the same way, in my mind.

Example (but I'd want it as a recap of defeating the area instead of as the intro to it):
https://www.youtube.com/watch?v=KiNFZ5JC_5U

Post by reldeen on 2024-05-03 15:11:11

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