Dev Discussion #63 - Cutscenes
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Nope, this newest region was the first one where we had to actively participate in the cutscene in some way (mostly pressing space and moving around slightly). Later cutscene even had somewhat of a "rhythm game", where you needed to press space on time with the visuals.
As for whether I like it - I would like it if it was something that's in the game right from the start, but I don't really care for it if it's added randomly at some point in the future.
It could also come down to the variety/type of cutscenes. If we can obviously control our character to some extent - I'd be totally fine with more interactivity. But if first part of the cutscene is obviously controlled by the game, but then suddenly we gotta do some action - I'm totally against that personally.
But core feedback here would be "if you do want to add interactivity - have it in the game from the start and tell players in a clear way when this interactivity should be expected".
edit: the circles were there not just for interactivity (cause the game mostly would move you towards them itself), but to add some "action" to the scene. The circles give you a boost of movement, so the feeling of speed in the cutscene is better when you go through those circles. It's a tool for contrasting the "serene movement through water" with the "faster swimming to catch up to another character".
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