Post by Azherae on 2024-05-13 21:31:16
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You're effectively just saying that you want 'background' content, though, which is great, but it doesn't scratch the itch for certain types of players who explicitly want the A-B-C step process that Quests give them. Also, for others, who experience games through a lens of being led around by the objectives that the game gives them, providing them with repeating objectives that are also rare and yet don't have high immediacy, seems to lead to them either losing interest in the game itself, or constantly demanding new 'immediate' content.
Since players are on a spectrum for this, you can't even just throw it out there that some specific amount of engagement is 'correct'.
Those two player types make up the bulk of MMORPG players, I'd say. Ashes should absolutely have good 'background' content, but it will have basically no effect on their enjoyment.
Think of it as the difference between someone who wants to go to a Crafter's Market every weekend because it's part of their routine and they like the atmosphere, vs someone who wants to visit an amusement park with infinite unique rides (or at least rides that change somewhat every time they visit).
Best to just make the amusement park and use it to surround the Crafter's Market.