Engaging & Impactful Quest & Open World Content Design

Post by Noaani on 2024-05-15 20:31:46

We have not received permission from Noaani to share this post.

Post by Dygz on 2024-05-15 21:22:59

We have not received permission from Dygz to share this post.

Post by Otr on 2024-05-15 23:01:10

We have not received permission from Otr to share this post.

Post by Dygz on 2024-05-16 03:30:17

We have not received permission from Dygz to share this post.

Post by Otr on 2024-05-16 05:10:27

We have not received permission from Otr to share this post.

Post by Dygz on 2024-05-16 05:39:56

We have not received permission from Dygz to share this post.

Post by Otr on 2024-05-16 19:03:55

We have not received permission from Otr to share this post.

Post by Mag7spy on 2024-05-17 03:09:27

We have not received permission from Mag7spy to share this post.

Post by Dygz on 2024-05-17 05:58:19

We have not received permission from Dygz to share this post.

Post by Balrog21 on 2024-05-21 20:23:37

We have not received permission from Balrog21 to share this post.

Post by Dygz on 2024-05-21 21:36:28

We have not received permission from Dygz to share this post.

Post by rollox on 2024-05-21 22:03:28

We have not received permission from rollox to share this post.

Post by Azherae on 2024-05-21 22:10:14

We have not received permission from rollox to share the quoted post.

There is no meaningful problem with the computing power for this.

Isn't this just how strategy/civilization games work?

Post by rollox on 2024-05-21 22:24:57

We have not received permission from rollox to share this post.

Post by Azherae on 2024-05-21 22:32:48

We have not received permission from rollox to share the quoted post.

Right now, we don't know of any specific plans to do anything on this level, but if it's not being considered, it would probably be moreso because the less invested players wouldn't respond very positively to it.

It's very important to tune that sort of thing to the correct point of engagement for the playerbase you're targeting, so I think they'll assess if they want to go that far, in Alpha-2.

We know that there might be Story Arcs that can be triggered in somewhat similar ways, though, and that can create certain changes. For example, we've seen a demonstration of an area full of one enemy type, players clear the story arc, and the enemy type in the area changes because the previous group was defeated and a new group moved in.

Post by Laetitian on 2024-05-22 06:33:03

We have not received permission from Laetitian to share this post.