10-15 SECONDS TTK

Post by Azherae on 2024-05-13 16:48:18

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I might be an outlier, but I can say that the precise thing you said here won't bother me. If I actually take anything more than 4 seconds to die, when focused, and have some agency in making the enemy formation have to adapt while they are doing it, I won't feel much less inclined to play Cleric.

The Cleric kit, as of last showcase, would be barely enough to do this (if not for long-duration, long-range Sleep, and Ranger Snipe, basically).

In a group situation I'd expect Wings of Salvation to live up to its name and do something there, especially if the game goes with the 'everyone basically gets a CC break' design.

The question is, how much of an outlier am I?

Post by Depraved on 2024-05-13 17:28:25

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Post by Azherae on 2024-05-13 23:14:09

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That depends on the way you choose to do the math.

But either way, at least one post has given some details why certain community members would want a long one.

https://forums.ashesofcreation.com/discussion/59292/reasons-to-have-high-ttk

This thread is, so far, mostly people disagreeing on how we should 'do the math'. Does a potential 15 second solo TTK mean that TTK when focused down by an enemy group is less than (let's use your number) 6 seconds, or will the combat provide ways to keep that TTK up?

Some people/game styles also can't achieve actual synergies in under 10 seconds.

Post by nanfoodle on 2024-05-13 23:15:01

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Post by Depraved on 2024-05-13 23:17:47

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Post by Depraved on 2024-05-13 23:19:57

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Post by Azherae on 2024-05-13 23:24:30

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Intrepid, I can write you multiple essays on why you cannot have...

I believe the meme is...

"A 6s mob TTK?! In THIS economy?!"

But Depraved is technically right, in that, if you don't actually care about your economy other than as a reason for people to bash each other's faces in, you can make mob TTK whatever you want. PvP TTK though, doesn't even have an economy part, if it truly 'feels better', good.

I'll hope it feels good for Rogue and Summoner too.

Post by Individuated Soul on 2024-05-13 23:42:22

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Post by Depraved on 2024-05-13 23:52:34

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Post by Azherae on 2024-05-13 23:56:43

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No, as I said, you're right. I only have reasons if I make certain assumptions, and there's no reason to make them.

I'm personally pretty sure that if I work 'backward' from a 6s TTK to most economy outcomes, it will land in a space of gaming I don't personally like, but it could be something you are really happy with, since I obviously count you as someone who sees the economy as 'a reason to bash other people's faces in'.

Post by Azherae on 2024-05-13 23:59:16

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I do. I believe that's the point, though (I'm not saying I like it, I'm saying that's a design point that I believe Steven likes and thinks will work well).

So for me, my only problems with a 10s equal gear TTK are the Evasion stat, and the fact that this game was advertised to be 'tactical, teamwork, synergy', and I didn't think that meant 'Root, Hamstring, Black Hole while stabbing', I thought it meant something else.

Which is on me, really.

Post by Depraved on 2024-05-14 00:01:44

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