Post by Ludullu on 2024-09-16 07:56:28
In other words, that is the only reason. This only reason applies only to healers, because they're the only ones who can directly heal a dude (at least in no way do I expect cleric augments to let people heal random greens). Then it only applies to those healers who're willing to help random passerby. Then it only applies to those healers that manage to come across random greens who have no help and just so happen to be at low hp or surrounded by several mobs.We have not received permission from Noaani to share the quoted post.
To me, all that filtering of this kind of situation is literally the same as the amount of abusers of the system we're proposing. Except the impact of our issue applies to the perceived gameplay of the game, cause being PKed will 100% be seen as a way worse situation as "oh shit, I got too many mobs on me and there wasn't a friend around to help me out".
So you're suggesting to change an entire player behavior structure (gaining PK counts for touching greens will 100% do that) just to MAYBE have a fraction of a % more interactions of "oh, I'm a healer and I came across a dude in trouble and I'm a good enough person to help this random person in a highly competitive owpvp game
To me, that makes no god damn sense. Especially when the dude in trouble can just ask for help. To me this is the same kind of deal as Chaliux was talking about. Solo players getting stuff just because they're poor little solo players who don't want to socialize with others. If a person who got themselves into trouble is not willing to ask for help from a stranger - that's a them problem, not a system-based one.