Player enemy visual Health Bar update on hit.
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At this point it's pointless to keep discussing this before testing. And then we'll see who get the world record to the first complaint related to people keeping players at ~25% hp

Nothing new here can be said
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But that would have to be new people, which are not here rn. And everyone who has already posted either don't want to give some new way of addressing the issue or don't have an idea for that. And at 3k views, if no one has given a suggestion by this point - ain't no one doing it within the next month.
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If Intrepid let us truly test the flagging system - I'm aiming for day 1
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That's just all feedback. W/o a game to test we can only yell at each other about our preferences, which is ultimately pointless, cause Steven will end up going with his own preference on anything that's not secondary in importance.
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This is another good point for visible hp (even on greens), but I'd expect Intrepid's tools to track when someone doesn't receive dmg while not having the needed buffs to do that normally. And the live GMs should be pinged immediately to go check it out.
So, while we might report a random cheater that managed to make themselves invincible - I feel like there'd be more false reports, purely because some people won't know all the possible abilities and buffs that might lead to near-100% dmg mitigation, so they'll start yelling "cheater! cheater!" when in reality it's just a good player with a good build.
This sure as hell happens in perfomance-based multiplayer games, so I definitely think it would happen here as well. All while Intrepid's tools would know for sure if someone's not receiving dmg when they should be.
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