Post by Azherae on 2024-09-19 17:43:56
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Obviously this is just my experience, but none of this is true for me.
I don't like being helped when I don't need it.
I don't like helping people unless I'm sure they need it, but in games where I can see HP and understand a situation, then I help them basically whenever I can. 'People being in danger' might be rare, but FROM there, I'd say that if I can see HP and understand the area I'm in I generally will help.
I don't expect people to have time to even notice that someone might be around to help them, every time, if they are deep in combat with something serious, and they might not even know, and I definitely don't assume people have time to spare in a fight that they thought they could win and are desperately trying to win, to type anything.
Especially not in games with quicker and deeper combat.
This obviously means that sometimes I don't help people who I think have it under control, and I've definitely got the reaction of 'why did you just stand there and let me die?!' but that wasn't because I couldn't be bothered to help, it's because I saw their HP, saw how the fight was going, and figured they were fine. That reaction is rare though because normally I DO help, it's just too late because I overestimated them.
So, just throwing in the counter-anecdote, and my viewpoint on that. A bar divided into quarters is sorta-enough to know if to help or not but not when the player is at 28%, because it's going to show it at half. As long as 'reacting when I see it dip into the last quarter' is fast enough, it'd be fine, ofc.