Player enemy visual Health Bar update on hit.

Post by Noaani on 2024-09-19 03:05:17

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Post by Laetitian on 2024-09-19 15:59:01

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Post by Azherae on 2024-09-19 17:43:56

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Obviously this is just my experience, but none of this is true for me.

I don't like being helped when I don't need it.

I don't like helping people unless I'm sure they need it, but in games where I can see HP and understand a situation, then I help them basically whenever I can. 'People being in danger' might be rare, but FROM there, I'd say that if I can see HP and understand the area I'm in I generally will help.

I don't expect people to have time to even notice that someone might be around to help them, every time, if they are deep in combat with something serious, and they might not even know, and I definitely don't assume people have time to spare in a fight that they thought they could win and are desperately trying to win, to type anything.

Especially not in games with quicker and deeper combat.

This obviously means that sometimes I don't help people who I think have it under control, and I've definitely got the reaction of 'why did you just stand there and let me die?!' but that wasn't because I couldn't be bothered to help, it's because I saw their HP, saw how the fight was going, and figured they were fine. That reaction is rare though because normally I DO help, it's just too late because I overestimated them.

So, just throwing in the counter-anecdote, and my viewpoint on that. A bar divided into quarters is sorta-enough to know if to help or not but not when the player is at 28%, because it's going to show it at half. As long as 'reacting when I see it dip into the last quarter' is fast enough, it'd be fine, ofc.

Post by RedLeader1 on 2024-09-20 02:09:29

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Post by Noaani on 2024-09-20 04:40:09

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Post by akabear on 2024-09-20 08:23:34

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Post by Ludullu on 2024-09-20 08:41:53

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It is truly crazy how different AA's experience (or at least yours in it) is from L2's. Vicinity chat (which included "shouting" within your location) was used nearly all the time, because it's how you talked to other people. And talking to other people would be how you'd socialize in the game, because while your guild was obviously the most important part, socializing on a server where your rep will matter was almost as important.

L2 definitely had the advantage of click-to-move control scheme, so obviously people chatted more overall, but still, this is more about ratios of chatting than just chatting overall.

Post by Veeshan on 2024-09-20 10:45:11

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Post by Flanker on 2024-09-20 10:48:41

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Post by Noaani on 2024-09-20 12:52:45

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Post by Ludullu on 2024-09-20 14:04:52

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I (and a ton of other people) used vicinity chat in 2018. Even though the game changed a ton (cause I decided to give a chance to one of the later updates of the game) - people still spoke in chat because that's how you socialize in a game.

Post by akabear on 2024-09-20 21:46:29

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Post by Mag7spy on 2024-09-20 22:22:12

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Post by Aszkalon on 2024-09-20 23:46:20

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Post by P0GG0 on 2024-09-21 01:24:39

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Post by Noaani on 2024-09-21 05:52:35

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Post by Flanker on 2024-09-21 07:54:34

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Post by Ludullu on 2024-09-21 09:36:58

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What Flanker said. And to add to that, 3-7 are global in the sense of "you can be anywhere and people in that chat will see your message", with the Hero chat being visible to anyone in the world as long as they checkmark it in their chat tab.

Trade and local shout (the one with the further radius) are active within the location you're in. And the vicinity chat has a farily small radius. I'll go check it in a bit to show it off

Post by Ludullu on 2024-09-21 10:45:51

A damn pain to show this in screenshots, but here's the difference on the right side of the screens. The distance between where I said 8 and where I said 9 is tiny, but the white chat (the vicinty one) is already gone. In other words, it's a near direct line of sight kind of chat.
0kfl7kjv445s.png

Post by Flanker on 2024-09-21 11:23:18

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Post by Ludullu on 2024-09-21 11:41:18

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I was just clarifying for Noaani that it's not just 2003 that had the culture of talking in chat when a game has chat. It's simply a difference in culture. Either AA vs L2, or perhaps western vs CIS/eastern.

Post by Noaani on 2024-09-21 12:49:08

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Post by Laetitian on 2024-09-21 14:53:06

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Post by Flanker on 2024-09-21 15:03:44

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Post by Ludullu on 2024-09-21 16:14:45

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This comes back to the discussions of "pls, Intrepid, give us global chat so we can spam the entire fucking server with our BS; but no, limit us in ability to spam chat so that we DON'T spam chat, but still give us the global chat". Do you see how dumb that is?

Even in L2, a game with diret teleportation, I couldn't give a flying fuck about someone on the other side of the world. Why in the hell would I need a global chat? I want to interact with people that I can see and with people in my location, in case there's a PKer or some pvp going down right around the corner.

This was one of your worst arguments so far, Noaani.

P.S. a ton of private L2 servers make one of the channel types (like shout or trade) global. You know what that does? It leads to pointless spam and useless convos between people that got nothing to do with each other (and this chat then has to be limited to only high lvl characters, in order to avoid bot spam and stuff like that).

AND EVEN THEN people use vicinity chat when they see each other, because spamming the fucking global chat when you're literally seeing each other is the most asinine thing I could think of.

Post by Ludullu on 2024-09-21 16:15:21

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It's related to the argument that green hp should be visible cause poor greens can't type a 4 letter word if they're in trouble.

Post by Mag7spy on 2024-09-21 16:40:48

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Post by Flanker on 2024-09-21 17:01:00

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Post by Ludullu on 2024-09-21 17:01:31

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Even if you somehow manage to completely control the global chat to a point where no one is flooding it with random shit - 10k people on the server can still post there about their important information, which is still inevitably spammy, purely due to the scale of it all.

This also completely removes the information brokership and the power that comes with that. If any random person can yell "omg, guild X is gathering at this location" - that completely removes the requirement for X's enemies to have outlooks or spies to track X's movement.

And this also comes from direct experience on L2 servers that had global chats. Even the Hero chat that was mentioned above would usually lead to a similar situation, even though there were ~30 Heros on a server.

Post by Mag7spy on 2024-09-21 18:00:01

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