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Post by Ludullu on 2022-09-03 16:47:43
No.
Post by Ludullu on 2022-09-03 16:53:15
Right, me being annoyed at literally the entire world around me was me "having fun" It won't be. I'm gonna be a crafter, so resource balance will effect me directly. And I will most likely have a gathering and a processing alt, so the activity itself will be relevant to me too. But opinions are just that. But considering that a ton of people were creaming their pants over NW's gathering, I'm just here to present an opposite opinion and it'll be up to devs to decide whether they want to change the current design.
Post by Ludullu on 2022-09-03 16:55:39
Ashes will have the upwards moving crafting system. You'll need low tier items to craft higher tier items. https://ashesofcreation.wiki/Crafting
Post by Ludullu on 2022-09-03 17:14:55
Yeah, I'd want that. Played with that kind of system for years and liked it.
Post by Ludullu on 2022-09-03 17:57:46
I mean, the whole discussion comes down to this: Intrepid say: we don't want addons/meters/trackers and want to forbid them Tracker people say: we don't fucking care about that, ya ain't gonna stop us Non-tracker people say: the tracker people will be using trackers to clear hard content and will require us to use them too if we want to join them (or require us to adhere to what it says), which we consider toxic To me this sounds same as entitled pvers demanding pve servers or entitled pvpers demanding no corruption servers. The only difference is that Intrepid ...
Post by Ludullu on 2022-09-03 17:59:59
Cause they can't accept that someone can have a differing opinion to their own. It's quite childish really.
Post by Ludullu on 2022-09-03 18:11:07
In the way that low tier resource are required to craft high tier items - yes, if that is how NW worked. Outside of that, we got no clue because we haven't seen the finalized form of the crafting system.
Post by Ludullu on 2022-09-03 18:26:09
Yet again I shall advise everyone and anyone who's reading this: please for the love of god read the wiki before getting hyped for anything in the game. Yes, we might still influence some changes in the untested systems, but there's only so much we can influence, so it's much better to educate yourself on the current design and decide whether you're into it and then decide how far you're ready to go with your feedback if you want to change some design. For example, Noaani has been arguing for Trackers for years now, while Mag7spy has been arguing ...
Post by Ludullu on 2022-09-03 18:48:04
That you won't play the game if Intrepid doesn't allow trackers cause people like Noaani will definitely use trackers no matter what Intrepid say and you'd have to compete with them then which you don't intend to do?
Post by Ludullu on 2022-09-03 18:49:22
To bring it back I suggest having a policy that makes anyone who mentions Dygz on the forums into the enemy of the state automatically. And I shall be the first victim of that policy.
Post by Ludullu on 2022-09-03 18:57:55
I'd assume weapon skills might have something to do with it. Or some abilities might only work with one weapon but not the other (though I doubt this).
Post by Ludullu on 2022-09-03 19:16:33
I meaaaaaan, I'm different like that . That's been my permanent state at all times In L2 I went against the basic meta of my class and still won against people who followed it. And I loved fighting uphill because that's just what's interesting to me. Except my interest doesn't influence everyone else in the game, while using trackers does, because as Noaani likes to say "devs will have to adjust for that in future design", which will influence everyone in the game. And as I see it, if everyone's under the same "challenge" then it is still a ...
Post by Ludullu on 2022-09-03 19:28:59
Oh, I know perfectly well that they're untraceable. I'm past that point. Which is why I said that I need Intrepid to decide what they want to do. If they're fine with losing the tracker people as a part of their target audience - that would be completely fine with me, but you or Noaani would probably find the game utterly boring because bosses won't be designed in a way that would be satisfying for you. But again, that decision can only come after they reveal what their boss design is exactly. Just like Dygz fell off the game ...
Post by Ludullu on 2022-09-03 19:40:21
It's not about the nerfs though. It's about a small group of people that use an outside of the game tool that lets them to beat the content much easier than they would've otherwise. So instead of appealing purely to this group of people Intrepid could disregard their opinion and just keep making the content that's still difficult for the 99% of players. But again though, that would only work if Intrepid drop the "<10% clearable" thing they promised, because otherwise they'd need to appeal to exactly that small group of people who use trackers no matter what Intrepid ...
Post by Ludullu on 2022-09-03 19:58:39
If undetectable botters can easily beat any boss that Intrepid makes, then how would Intrepid even counter that? Trackers wouldn't change that in any way. If Intrepid sticks with the open world boss goal and then the botters create bots that can both kill the difficult boss and anyone who comes to pvp them - at that point I'd just say let them, because there's literally nothing you can do. I guess I'm a defeatist when it comes to that kind of a scenario? Cause I literally see no way where Intrepid could combat an untraceable bot raid that ...
Post by Ludullu on 2022-09-03 20:08:59
From a very very very rough understanding of the ACT thing, I thought it was just a glorified combat log. My only problem with it is that it's omniscient and gives you information that you wouldn't have had otherwise. And the arguments of "have mechanics that can only be noticed through parcing the tracker" only reinforce that for me. I personally don't want that kind of design. If that leads to a "boring" encounter that can only be made more interesting through pvp (well, more fun for those who even care about pvp) - so be it. But Intrepid ...
Post by Ludullu on 2022-09-03 20:10:29
And either of those statements can only be clarified by Intrepid, which is literally what I want from them at this point. Some details or a clarification on their position, be it updated or not.
Post by Ludullu on 2022-09-03 20:34:56
Yes. And my problem with trackers is not the alleged toxicity, I got past that too after reading this thread. My lack of knowledge of hardcore pve just can't let me think of a boss that's super easy for bots, but somehow not super easy for people. Noaani says that half the players will use trackers, even if they're forbidden. That might be the case, just as it allegedly is in FF14, but iirc someone (I think it was Aerlana) said that FF14's bosses haven't really increased in their difficulty too much throughout the years, even though top players ...
Post by Ludullu on 2022-09-03 20:44:37
And we've agreed on this before. I'm all for complete or, at the very least, semi-controlled chaos that somewhat disregards trackers. As for the chess analogy, I'm too content with the unfairness of the world to compete with the savants. In my ideal world the rules of unfairness would be perfectly upheld, so that the savants are always at the top because they should be, while everyone else is lesser. But obviously that doesn't apply to the real world, so people will always use tools to equalize the playing field. If Intrepid manage to outdesign either of those approaches ...
Post by Ludullu on 2022-09-03 20:47:52
You think this thread somehow stays on any kind of concrete discussion Oh sweet summer child.
Post by Ludullu on 2022-09-03 20:56:11
Imo toxicity doesn't have to do anything with the post-factum trackers. It's only the active dps meters that seem to be the problem. Though even those are just the catalyst for the underlying toxicity of the people who use them to be toxic. This is mainly why I just started making my own guild ~4 years into my L2 "career". And I'm one hell of a tyrant when it comes to GLing. It's my way or the highway. No one can tell me what to do or how to do it. And they're always free to leave if they ...
Post by Ludullu on 2022-09-03 21:11:00
Like I said here before, anything rn is "placeholder" because it has to be. It's the main line of defense against the people yelling "this looks like shit" (not saying anyone here is saying that). And outside of that, like I said in that post, we can influence some things but only to an extent. The "not all trees will be harvestable" was a thing even before alpha1 iirc, so it's not like that was just a thing that was made purely for alpha1.
Post by Ludullu on 2022-09-03 22:42:49
Well yeah, that's what I meant. They'd show a boss, say "this is the difficulty we're going for" and disregard any complaints from people saying it's too easy for them. And the alternative being them just making their own tracker. I highly doubt the former would ever happen, even if I want it to.
Post by Ludullu on 2022-09-03 23:24:08
Elden Ring was my first souls game. And the Tree Sentinel (the golden knight on the horse) was my first mob in it (not counting the very first boss, cause you can't attempt it repeatedly). I fought with that boss for 8h straight and then another 2 hours on the next day until I finally beat it. I tried multiple different approaches and in time saw what I needed to do and just needed to get my skills to a point where I could execute my plan correctly. So I don't think that I can find a wall that ...
Post by Ludullu on 2022-09-03 23:30:31
That is EXACTLY what a Dygz bot alt would say. I see through you as if you were a glass window!
Post by Ludullu on 2022-09-03 23:36:34
The instanced parts of the siege will be targeted at small group content. And if the whole siege will be made instanced, it'll be mainly done for better performance because, as far as I understand, they're not quite "on the server". That's kind of the point of instances, the players inside are separated from the outside influences.
Post by Ludullu on 2022-09-04 00:32:36
It ejected all non-defenders, but it wasn't instanced.
Post by Ludullu on 2022-09-04 00:37:51
Yeah, I'd definitely like to have a few legendary bosses with long respawns, but you'd need to either have the same semi-instance as in L2 or at least have the bosses in underground rooms or smth, so that the competitor couldn't just look at how the boss fights then interrupt the og farmers and then clear the boss themselves because they figured it out.
Post by Ludullu on 2022-09-04 00:51:39
Pvp, gear acquisition, artisan stuff, node support, chilling in your freehold, RP. Those are the first and obvious ones that come to mind.
Post by Ludullu on 2022-09-04 01:41:07
That's still fast in the grand scheme of things.