Post by JustVine on 2021-08-11 09:26:32
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Thanks for the response. My point was mostly that:
1. Action combat stun has about the same amount of utility as RNG stun because of the inherent design flaw in stun.
2. They both are about the same odds to hit on average in the end and you could in fact have rng on the skill shot and itd still be a part of the meta due to the nature of hard cc and class design.
No I am not particularly worried about skillshots having a skill gap. I personally don't care (especially if you let my summons do a weaker version in tab target if we are passing hard cc around.)
My point was that I agreed with your perspective in a world where hard cc 'must' exist and Intrepid should probably follow your advice because its the least dumb option, but it's not going to have a huge difference in the games design, just your fun (which is important.)