Post by Ludullu on 2022-06-21 22:39:42
Mule runs being completely safe. I'd imagine a lot of people will use them in the game as the safer version of caravans because most people would be scared of x2 corruption, but if anyone wanted the resources in that mule (if they knew the transporting player and their value) - they could still risk it.What if anything do we know about Ashes that requires owPvP to exist given that there are no Factions and that Guild v Guild exists?
I think others have mentioned it before, but I dunno how pvp-dislikers would look at node wars as a concept. To me that's literally owpvp on a huge scale and a kind of replacement of L2's guild wars (because AoC's GWs will be more goal-based). So if you watched that 17min video that I posted in your thread, you know how those wars went, and that definitely doesn't look all too consensual to me (mainly because it's gonna be a bit harder to change your node, compared to how ez it was to exit a clan at war if you didn't want to bother with the war).
And even outside of node wars there's pvp/pk attacks as the means of active node attrition. We obviously have no clue how exactly the node points will be distributed, but I'd assume higher lvled content would probably give out more points (at least that seems logical to me), so a guild/group from another node coming to yours and just locking everyone out of a dungeon through pvp/pk would quickly put pressure on your node's atrophy. Obviously this would be a huge undertaking and would probably be difficult to execute well, but I'm sure you know that there'll always be people ready to attempt the hardest things if they see a benefit in doing so.
Those 3 are the biggest ones that came to my mind rn.