Post by Azherae on 2022-06-22 00:40:22
Way more than 50%, which will usually then snowball into bigger asks. But I get your point.Especially when like 50% of the people will definitely go 'yes that is a great idea do that!'
L2 had an "anti-chaos character" buff where PKers couldn't attack the person with the buff. That buff was given out by an npc in any town for free. But that's just another anti-PK system rather than an anti-PvP one.
Also, considering the "sub-40 no pvp" thing. In your opinion, how should artisanal levels correlate with the adventure lvl, if at all? Cause I could see that as a huge potential hole, if a sub-40 dude could be a top lvl artisan and just go around picking up super rare resources w/o anyone being able to stop him. Yes, the mobs would be a factor, but there's way too many variables there. Also, if you have such a dude in your high lvl party, he'd be the resource vacuum and would never lose them due to PK. I'd definitely use this system in such a way if it allowed me to.
But that's not a completely valid argument either, that's just 'the ability to prevent your Artisan from getting PKed at World Bosses'. Meaningful, but not overwhelming since if owPvP is gone, you can't have that issue anyway. Basically, this only applies to high level gatherers. But 'low level gatherers' who just want to 'play to relax' are exactly the sort of people that make easy targets, so to them, 'preventing them from being able to relax and enjoy the game so that some top level player can be subject to being killed by a different top level player'... what benefit is that? Again, I would use gathering as my big argument point, if it were up to me, but I wouldn't count on it, because it's so much easier to solve this by putting high level gatherables behind strong mobs.
Everything that can be viewed as an 'exploit' can also be viewed as a perfectly legitimate and often 'expected option' from the casual player, which is the problem.
And in case you forgot, Freeholds are safe zones as of last check. You can do this now if you have people willing to just bring the resources to you. That's why I say that there are a lot of oddly contradictory offerings here. There are so many ways to avoid PvP 'problems' now for those who aim to do so, that only fail to help the exact people who would be complaining, that changing it is just 'extending an olive branch to those people'.
As I said, I need to recheck some systems, it's just that we've never seemingly got this far before in this sort of discussion (that I've seen) because these always devolve into what we were heading for a page or two ago, long before they get to the point of 'wait does this even work?'