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Oh, so English actually is your second language then? (all the top players in Soul Calibur historically are Japanese or Korean afaik).
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This is accurate but just like MMOs differ, fighting games differ, so it depends on which game you play, on average it is entirely correct though.
Right, I got pulled away from this, sorry.
So now we have multiple datapoints to help us actually advance discussion. Please note that Mag
may
not agree with the things I say or infer/imply, and that's entirely reasonable, anyone who cares can just decide who they believe in based on whatever, I won't try to convince
based on specifics about Mag's play
(but I will definitely infer and start trouble that way I think).
Those who need additional visual proof data and explanation to make their decision can PM me, I am absolutely not willing to 'use the data I have to browbeat' here, when talking to non fighting gamers, because you're just not in a position to make critical assessments of my claims and would never be sure when I was exaggerating, biased, or lying.
But we do know this. Mag's character and playstyle lead to the feeling that continued motion, the ability to quickly move into the next motion, and being able to convert risk into damage when the opponent responds incorrectly, are primary skills.
These are things that are rooted in Siegfried/Talim mindset. They are correct entirely for those characters. They do not necessarily apply to Fighting Games as a whole nor to MMOs, but it gives us an insight into the feeling toward Tab Target gaming.
Siegfried doesn't need to 'aim' as much. Talim does. Both these characters go THROUGH other people's attacks, not 'bait and punish', not 'defend and punish', not 'intimidate and advance while misleading'. They go THROUGH (in Talim's case you could argue 'around', usually over or under).
So the result is that TO Mag, Tab Target games feel ridiculous. That makes sense, right? If you have a character that relies on 'moving through your attack because you chose an attack that they know how to outmaneuver' and another that, if given the option to 'cancel a long startup in order to mislead the enemy, would greatly benefit from this rather than having to take the full risk of that attack', you'd definitely think that any 'My attack just hits anyway' feeling would be bullshit to that player.
Fighting Games are about many things. They are
one of
the most advanced and complex game types out there. I don't say this because I 'think other games are low skill'. It's rather the opposite. I play Fighting Games because they were the only game type that actually leads to the experience I want, for a very long time. You can see that reflected in Mag's perception too. PvE in Fighting Games is not hard, it just 'has patterns', and 'cheats'.
As the person who likes both, I can tell you that I play MMOs with PvE that gets close to fighting game difficulty. They exist. They are rare. Mag has not played them, and would not expect them to be real.
Everything is explained.
Tab Target games are more like Fighting Games in TOTALITY than BDO is. But not 'Fighting Games as Mag plays them'.