Non-Combatant attacking Corrupted
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It should probably be clarified that decreased PvP strength and gear drop aren't intended to be immediate. You have to kill a decent amount of greens before you get there. If you die to the first green you killed you aren't losing your gear. You probably aren't red after death either but we don't know how many deaths it takes to wash off corruption.
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@Warth
what page of the wiki are you even on that that citation is number 52. It's not the corruption, player death, or death penalty page.
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I'm willing to admit I am inaccurate here. The discord message I assume Warth's citation is from, is clear but the messaging has not always been consistent.
A citation from player flagging led me to this clip;
https://m.youtube.com/watch?t=33m26s&v=H0LQSMT83L0&feature=youtu.be
Asmon: So you have to do a lot of pking in order to lose (your) stuff right?
Steven: Yeah. (Procceeds to explain the life time kill system.)
Due to the way discord works I don't know if that message was more recent than this Asmongold interview. But when messaging is inconsistent and IS themselves say it's subject to change, it's harder to have meaningful discussion.
It would therefore be more accurate for me to have said 'The risk and penalties are low on first kill and we don't know the specifics of the system. Given inconsistent presentation of past data this is a part of the system that could change a lot to the point of no risk of gear loss if it is your first green kill.'
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Corruption has nothing to do with resources and nothing to do with caravans. There's no "cheating" and nothing of the sort. The diagram is as it is and completely encapsulates the rules of the system. Nothing more nothing less. Other pvp events like caravans, sieges, wars, open seas - all operate outside of the corruption system.
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And I want a fix for the issue of purples being able to kill a green. That sounds very unfair towards the greens. Why do game's rules allow another player to kill a player? What's the reason behind that? Seems illogical.
The rules are the rules. There's already pvp-leaning exceptions to those rules, that being literally any and all pvp events/battlegrounds in the game, which are abundant. So a single point in the rules that allow the greens to punish a murderer easier seems fair to me.
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Removing flagging would just create a gankbox game with an even smaller playerbase than the one Ashes will have. And the push to make the pvp opt-in would be even greater than it already is. Just look at NW as the biggest example of that.
Pvp events are exempt from the corruption system exactly because they're PVP events. People who want to freely kill people w/o repercussions can permanently participate in those events and be merry. While all the pve people or just those who have had enough pvp for the day can be somewhat safe in the open world because the corruption system protects them. Yes, they can still be killed, but, as hleV has been whining about for the past several days, their killers will be severely punished.
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