Post by Azherae on 2024-01-14 00:05:39
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In a vain attempt to get this back closer to topic...
In a game with even 64 variations, not even classes, you'd have to have so many different 'technical goals' for any potential characterization, that this would nearly never be your goal even if you were basically pure DPS .
That's also not necessarily how you would use the information. So, 64 classes is specifically a good idea if a designer wants the simplistic use/perspective on Combat Trackers to be a bad idea. 64 classes is a good idea if you want people to just 'not bother with randos claiming stuff about builds because they downloaded a tracker and saw that they had better numbers after hitting a thing for a minute'.
(I want to stick close to your own example but it's the type I tend to pick apart and that's not the purpose of this thread).
A Mage whose role in their party is to be the killshot finisher will increase Magic Attack. A Mage whose role in their party is Mana management is more likely to increase Casting Speed. It is good for us to have different sensible ways to play Mage. Perhaps even by changing Secondary Archetype and building a 'class' that does it that way.