Post by Azherae on 2024-01-14 22:09:20
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When seriously playing a game like Ashes, particularly in PvP, your goal is not often to understand either of those things.
Let's ignore the tracker part of this. A Mage's concern in group PvP generally should not be 'highest damage output' or 'saving their mana' in a non-simplistic game. The Mage is probably trying to work out 'exactly how much defense they need to survive long enough for their cooldowns to come back up again' in a certain situation.
For the eight mage Classes in Ashes, this will be different, and then it will depend on their party. And the effectiveness of their party will depend on which class they are, changing their goals. A Mage/Tank might have survivability from Augments but not as much cooldown/mana cost reduction. A Mage/Ranger might be able to apply defense reduction debuffs to enemies, but then be concerned about having survivability from their gear and not care about saving mana at all OR doing their own damage.
Or, because of their party composition, none of that will be true and the Mage/Tank will use their augments in some unconventional way, becoming 'a Lockdown Spellstone build' instead of a 'Disruption Spellstone build' because that's what their team needs.
This is the thing that people do on-the-fly, sometimes twice per hour, in other games. You now seem to be at the point in this Classes discussion where you are saying you just don't want people to be able to figure out how to play their class well, in general. Is it that you somehow value 'people having to struggle much more to understand their class'?
I am not really challenging your desire here, but if 'me getting good at my class' is the thing that leads to 'speedrunning of content' and you're against it for that reason, then isn't your goal to 'artificially inflate the time spent on the game' for some reason?
Arguments like 'people will be less social', 'people will kick others/be toxic and elitist', and 'people will use data wrong and create drama' are all related to trackers, yes, but what you are targeting now doesn't really seem to be about trackers, it's moreso an 'anti-skill' argument...