Corruption system and getting "the jump" in wpvp

Post by Azherae on 2024-04-10 00:46:31

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I'm pretty sure you two agree here.

I also agree with the definition of the problem but not the proposed solution, it's just adding more weird fiat, except it's roundabout and masked as 'freedom' which is the worst kind for me.

Post by blat on 2024-04-10 00:50:35

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Post by blat on 2024-04-10 00:51:39

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Post by blat on 2024-04-10 00:53:50

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Post by Depraved on 2024-04-10 00:54:21

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Post by Ludullu on 2024-04-10 00:55:25

I so damn dearly hope we get great AI on mobs that accounts for flag states and stuff and we get a great pvx game where the interaction being discussed has at least 3 more branches, rather than what's currently presented.

Post by blat on 2024-04-10 00:58:42

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Post by Depraved on 2024-04-10 01:06:34

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Post by blat on 2024-04-10 01:14:49

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Post by Depraved on 2024-04-10 01:34:58

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Post by blat on 2024-04-10 02:15:36

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Post by CROW3 on 2024-04-10 02:22:18

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Post by blat on 2024-04-10 02:27:38

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Post by CROW3 on 2024-04-10 02:32:53

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Post by blat on 2024-04-10 02:39:05

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Post by CROW3 on 2024-04-10 03:00:56

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Post by blat on 2024-04-10 07:51:19

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Post by Dygz on 2024-04-10 15:13:49

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Post by Azherae on 2024-04-10 15:21:38

Anyways, @blat , I don't think it's necessary to compensate or incentivize a person who chooses to perma-flag for doing so.

I don't mind if there's a perma-flag option for people, but they don't need any bonus for doing it. People will just do it to get the natural benefit.

Post by Dygz on 2024-04-10 15:22:02

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Post by Dygz on 2024-04-10 15:24:53

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Post by Mag7spy on 2024-04-10 16:16:18

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Post by Azherae on 2024-04-10 16:19:58

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Nah, this is only true if you're bad at PvP risk assessment.

A permaflagged purple would have to die 2x as often as a green NonCombatant for it to even out.

And for it to REALLY even out, they'd have to die 2x as often in a situation where the PvP was so unfair to them that they would've preferred to be able to unflag.

If you permaflag and are getting killed twice as often because of it, you have the same problem as the NonCombatant green. You're in the wrong place.

Post by blat on 2024-04-10 16:37:51

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Post by Azherae on 2024-04-10 16:43:17

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But why do you care about that? The entire point of the permaflagged 'madman' playstyle is so that you can always be attacked isn't it?

That's the content you're getting for your risk. It's not like it's confusing. You don't need a reward for choosing to put yourself at greater risk when you're already getting the reward from that risk (the PvP content you want to flag for).

Post by blat on 2024-04-10 16:44:19

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Post by Azherae on 2024-04-10 16:46:20

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It would just get abused, that's why we don't want it in the overall game.

Giving an incentive like that will just lead to some zerg guild locking down a dungeon so their permaflagged members can farm with an exp bonus.

Or is that something you actually want here? I don't think it was clear if you are in support of that aspect.

Post by Mag7spy on 2024-04-10 16:47:29

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Post by blat on 2024-04-10 16:47:44

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Post by blat on 2024-04-10 16:51:54

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