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You've already seen that Dygz is on the extreme end of pvp-averse person. He has very particular preferences when it comes to being touched by other players.
I said what I said based on my experience with this system. And AoC's system will have even more avenues for pvpers to take.
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I fail to see an alternative that would not be that though.
You want pvpers to fight pvpers, while pvers aren't getting attacked? That would be a toggleable pvp system, but how exactly is a literal toggle button not an "artificial feeling & immersion breaking"?
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You seem to agree that a punch shouldn't be constantly punishable, when you meet the one who threw it later on (judging by your response to my latest question).
So what would be your limit on how long that punch should be punishable? Stackerson suggested 30m-1h timer. What would be your suggestion? And would that flagged state remain an exclusive 1v1 thing or should the player remain flagged for 1h after engaging in pvp?
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Like I've been saying, imo it already does. I've seen it successfully accommodate a ton of different people even when the penalties for going corrupt weren't nearly as severe as they'll be in Ashes.