Corruption system and getting "the jump" in wpvp

Post by Ludullu on 2024-03-29 23:36:02

Btw, blat, another question for you. Would the "known pvper" still be "exploiting the system" even if he hadn't pvped you in a week? Like, you've come across each other, maybe you even tried flagging up on him, but he simply moved on from the spot. But then he finally did attack you after a week.

Would you still consider that exploit of the system?

Post by hleV on 2024-03-29 23:41:47

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Post by Dygz on 2024-03-29 23:43:24

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Post by Ludullu on 2024-03-30 00:05:23

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1poemlpvd3l0.gif

Post by blat on 2024-03-30 00:31:30

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Post by Mag7spy on 2024-03-30 00:44:52

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Post by blat on 2024-03-30 00:49:26

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Post by Ludullu on 2024-03-30 09:00:04

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You've already seen that Dygz is on the extreme end of pvp-averse person. He has very particular preferences when it comes to being touched by other players.

I said what I said based on my experience with this system. And AoC's system will have even more avenues for pvpers to take.
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I fail to see an alternative that would not be that though.

You want pvpers to fight pvpers, while pvers aren't getting attacked? That would be a toggleable pvp system, but how exactly is a literal toggle button not an "artificial feeling & immersion breaking"?
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You seem to agree that a punch shouldn't be constantly punishable, when you meet the one who threw it later on (judging by your response to my latest question).

So what would be your limit on how long that punch should be punishable? Stackerson suggested 30m-1h timer. What would be your suggestion? And would that flagged state remain an exclusive 1v1 thing or should the player remain flagged for 1h after engaging in pvp?
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Like I've been saying, imo it already does. I've seen it successfully accommodate a ton of different people even when the penalties for going corrupt weren't nearly as severe as they'll be in Ashes.

Post by Dygz on 2024-03-30 13:42:55

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Post by Ludullu on 2024-03-30 13:47:22

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Yeah, I forgot to change it in the comment. I wanted to change it to owpvp-averse.

Post by Dygz on 2024-03-30 13:48:51

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Post by Ludullu on 2024-03-30 13:54:05

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Which is exactly the point in this context. Your brain remembers any attacks on your by owpvpers, because you dislike that interaction. Blat is used to a free pvp design, so he's as far on the opposite end of the spectrum from you as possible.

I'm somewhere closer to his side, which is why I said that my experience of the system is closer to what a pvper would experience in Ashes. And that experience was that of "non-green attacks were way more frequent".

Post by Dygz on 2024-03-30 13:58:51

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Post by Ludullu on 2024-03-30 15:26:21

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Yes, just as it was in L2. And as I already said, in my experience way more pvp happened between guilds at war and/or siege-like events. And Ashes will have even more ways to pvp against non-green people.

Yes, there'll be attacks against greens, but I'm ~85% sure that they'll be only a minority of pvp attacks against players.

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