How cool is that?
Yep, that is the coolest thing about mmos for me. I've had these interactions with castle owners in L2 when those fuckers didn't set up their manor correctly
That's why I personally am looking forward to smaller mmos like Eternal Tombs at the moment. Same vibe for the same reasons. The majority can get bent, niche content is were it's at. There will always be a game for 'the wider audience' but that doesn't need to be every game. I'm not 100% sure if a smaller mmo can work out with this model, but I sure hope the explosion I've been seeing the past few years for solo and even multiplayer games helps soak up some of the wayward people who don't REALLY want an mmo and can find fun in this new old frontier.
It does seem to be an even bigger age of indie/smallscale games. Though I'm sure it's also waaay more stressful for everyone involved, cause it's really hard to stay afloat, considering how much content is out there.
I'm loving Sirocco (a really fun boat moba), but it's literally dying in front of my eyes, because it went from ~800 players on its EA release to, now, ~20 concurrents only at very particular few hours a day, so you MIGHT be able to get 2 matches going at the same time.
And today devs said that they'll try looking for a publisher to get them through to the release. And, usually, with publishers comes C A P I T A L I S M, so I dunno how bad things will look if devs manage to find someone.
And I'm sure they are far from the only indie company that's struggling to find its audience, even if the product itself is really nice. Ashes has been lucky enough to get insane hype for it thx to LazyPeon's video back in 2020, so its chances are definitely higher (as long as they deliver), but it'll still definitely be a struggle.