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Guild/node should be tied to accounts

Post by Ludullu on 2022-06-26 00:22:57

Literally what I've been saying for the past god knows how many hours.

Guild/node should be tied to accounts

Post by Ludullu on 2022-06-26 01:05:42

Exactly. L2's roles functioned roughly in the same way in pvp. The gameplay was really different in itself, and on top of that you'd have multiple different matchups between classes so you'd need to adjust your playstyle there too. And even within any given role, different classes would sometimes require you to play a bit differently from another class of the same role. And this is why I put so much emphasis on a player mastering their chosen archetype/role. And I forgot to even mention the class possibilities, considering that we'll be able to change between 8 classes, on ...

Guild/node should be tied to accounts

Post by Ludullu on 2022-06-26 01:37:30

Pointless shit. As we always do on here.

Should you be able to ride your mount indoors?

Post by Ludullu on 2022-06-26 03:19:56

Make it a toggleable option for freeholds/in-node housing and an option on mayoral lvl for any public places. Same for castles and controlling monarchs.

Kill count?

Post by Ludullu on 2022-06-26 17:27:58

Have the pvp count but not PK count. This was all the "I wanna be on the leaderboard" people would just hit people once to "challenge them to a duel", but not PK them because that wouldn't increase their e-peen. L2 private servers had pvp/pk leaderboards and a ton of people fought as much as they could to be up there. Though PKing was way less punishable there, so people would in fact PK lowbies to be higher on the PK part of the board.

The Paradox of Adversity, by Josh Strife Hayes

Post by Ludullu on 2022-06-26 17:55:18

Back in my days and in my neck of the woods we just had pretty gear sets! You could look great while also being BiS.

The Paradox of Adversity, by Josh Strife Hayes

Post by Ludullu on 2022-06-26 18:50:15

That's why L2 was better than all those other games The pretty gear set was the BiS.

Kill count?

Post by Ludullu on 2022-06-26 18:57:10

Corruption is there to stop senseless PKing, not pvp. If your target fights back - that's pvp, and if you kill your target after they fight back - that's a pvp counter uptick. Yes, killing an alt or a friend just for the counter is an option, but when people learn that your count doesn't mean shit (because you're shit at pvp), your reputation will be way worse than what it would've been w/o doing all those alt kills. This has been the case on most L2 servers I've played on. And you could just go to war with ...

Kill count?

Post by Ludullu on 2022-06-26 19:07:14

We'll have to see about that during alpha-beta testing and on the release itself. I'd be fairly sad if that's the case, but it is what it is.

Kill count?

Post by Ludullu on 2022-06-26 19:49:09

It's more about your own loot/circumstances than any potential piece of gear that would most likely not drop from the PKer. If it's a frequent PKer - they're not wearing anything valuable because they're PKing all the time and don't want to lose shit. So it's pretty useless to waste a res or respawn just for the off chance that the PKer will have anything of value. And if it's just an attacker, while we're in a group - we just fight back because why the hell wouldn't we. Our farming time is way more important than some small ...

Kill count?

Post by Ludullu on 2022-06-26 19:55:05

As in, I kill you and you kill me until we're at the top of the board? I'd put that towards the "killing alts" exploit. It gets you to the top, but it's meaningless in the end and your e-peen is hollow. Obviously someone would do that, but anyone near the top would not care about them.

Kill count?

Post by Ludullu on 2022-06-26 19:59:50

Yeah, and as I said, any frequent PKer wouldn't have any valuable gear, so any average player wouldn't really benefit from giving someone corruption, while there's direct benefits to fighting back. And as I already said, just don't have PKs count towards the leaderboard. PKs are not PvP.

Kill count?

Post by Ludullu on 2022-06-26 20:02:09

Yes, I've played both with and against people like that. And no one cared about their board stats, because it was obvious to anyone who's an active PvPer that those stats don't mean shit cause they came from an exploit. And people who utilized that exploit would then have to work twice as hard to prove that their e-peen is as big as they made it out to be. Like I said, obviously some dudes will do it and think they're cool for doing so, but it won't matter in the bigger picture.

Kill count?

Post by Ludullu on 2022-06-26 21:11:29

And how many times could you die within a single long encounter? Especially in smth like LoA or ToI. I remember dying and getting ressed upwards of 5-7 times within one pvp fight. And considering that most of the time it's the dps dudes that kill you, the limit on "kill count uptick from one target per hour" would pretty much mean that those dudes would only get 5-10 pvp counts out of dozens of kills. And it's not like that limit would really stop someone who reaaaally wants to get on the board. You just get 2-3 of ...

Should you be able to ride your mount indoors?

Post by Ludullu on 2022-06-26 23:40:58

Have the inertia against mounted people just a bit higher than unmounted ones and you won't really have this problem.

Class Discussion for ShadowLORD

Post by Ludullu on 2022-06-27 14:59:06

The shadow realm. And you know who might be able to control shadows? A Lord. You might even call him... Shadow Lord.

Should you be able to ride your mount indoors?

Post by Ludullu on 2022-06-27 16:46:19

Iirc alpha1 didn't have inertia yet, so you couldn't push people away.

We need PVE servers here's why

Post by Ludullu on 2022-06-27 19:10:24

PKers will already be limited in their quantity. On top of that each new kill on a PKer will give them more and more corruption (that is if the PK count removal is real hard and expensive). And on top of that PKing super casuals, whose day would in fact be ruined by a single death, will be even rarer because there'd be no benefit in doing so, which limits the amount of PKers would do that even more. Also, killing the mule is the same as killing a character, so you'll get double the corruption if you do ...

no opt in pvp?

Post by Ludullu on 2022-06-27 19:20:41

I'd suggest just reading more. It's pretty much all here and in detail https://ashesofcreation.wiki/Player_corruption

We need PVE servers here's why

Post by Ludullu on 2022-06-27 19:32:55

I see PKers as just that - people who kill other people w/o their victims fighting back. Anything else is a pvper. Don't think we have info on that. We know that Caravans will indicate what they're carrying through visuals, but don't think we've heard anything about other indicators. That could be a good question for the stream.

We need PVE servers here's why

Post by Ludullu on 2022-06-27 19:57:47

Those are not PKers then. They're just pvpers. Or is that the joke you were trying to make?

We need PVE servers here's why

Post by Ludullu on 2022-06-27 20:26:28

I guess it's my experience/bias from L2, but to me PKer and PvPer are two different things, with different connotations and results. And due to AoC's flagging system being the same, I apply my L2's definition's to Ashes. You become corrupted only if you kill someone who doesn't fight back. That makes you a PlayerKiller. You don't become that in any other case, so they're all just PvPing.

We need PVE servers here's why

Post by Ludullu on 2022-06-27 21:00:08

I know I won't be the one suffering from this kind of scheme, but if people have several accounts filled with several fully (or at least greatly) leveled characters just to gank a few dozen people once a week (if more often if they're literally operating the accounts with a whole group of people) - that's their right. Cause that is so damn much resources just to kill a few casuals that I can only admire the dedication. Though at that point I got no fucking clue why wouldn't they just farm whatever they need through normal means, if ...

Is this MMO going to have any monetary features?

Post by Ludullu on 2022-06-27 21:00:56

You only pay for the sub (no game purchase) and there's a cosmetics store. That's it. No p2w, no pay for convenience.

no opt in pvp?

Post by Ludullu on 2022-06-27 21:07:55

Just as a clarification, dying as green has the standard penalty (whichever it'll be after testing). Dying flagged - 50% penalty. Dying red - 400% penalty.

We need PVE servers here's why

Post by Ludullu on 2022-06-27 21:20:48

Yeah, I guess so. To me this kind of thinking is as alien as Noaani's defense of hardcore pve I guess I grew up in such a "proper pvp" bubble, that both extremes are too far from me. Or at least that's how I look back on my history in L2. There's probably some nostalgia bias too.

Should you be able to ride your mount indoors?

Post by Ludullu on 2022-06-27 23:48:28

You're right, dicks will always be dicks. So that would be an issue even w/o mounts and Intrepid will probably have to make non-collision zones.

Hot topic - PvP servers without corruption and full loot.

Post by Ludullu on 2022-06-28 04:36:23

F that sheeeeeet

Hot take debate: "Non-consensual PVP", does it exist in AoC?

Post by Ludullu on 2022-06-28 05:15:49

Verra is a dangerous place filled with dangerous people and monsters. And you coming there means you understand and agree to the potential dangers. If you move into a warzone, you might be able to avoid getting shot at or getting a bomb on your head, but by entering that zone you "consent" to the possibility of dying at any given moment for reasons that might be out of your control. But you know what is under your control? Not entering the zone. Or getting into a bomb shelter (freehold) and sitting there forever. Outside of that, there's always ...

Hot take debate: "Non-consensual PVP", does it exist in AoC?

Post by Ludullu on 2022-06-28 06:35:42

What we learned here today, kids, is that it's always better to use an analogy that serves your argument the best.