Search Results

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 21:47:24

I agree and I thought of another point of feedback related to this. Intrepid should try to show how they foresee the gameplay playing out. If this boss is meant to be contested in pvp - do that. Tune the boss a bit down, but instead of having 2 groups on the boss, have one on him and another one flagging against the farmers. This would not only show all the instanced kids how these fights would truly go, but the boss difficulty would be at least put in some context. Though yes, I agree that the current design ...

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 22:09:13

Ok, I rewatched the boss fight and one of the devs did say that this was a simple boss that was meant to just showcase the interaction of big creatures with their environment. Now, while I do appreciate that this was stated in the showcase, I do think that it should've been reiterated in the preface. Cause, as much of a joke as they've become, it's way easier to pay attention to their details than the info that's being said while you're trying to parse several visual things on your screen. But this being a simple boss, I do ...

How can we improve corruption and world pvp?

Post by Ludullu on 2023-05-31 22:26:27

If you PK a ton, you'll get a shitton of corruption that you'd probably have to clear through deaths. A ton of deaths. That means a SHITTON of penalties, because each death will have x4 penalties. That means going several levels below your current power lvl. And at high lvls returning back to your base strength would probably mean weeks of grind. If you have that kind of time to waste for just a few kills during a single killing spree - go ahead and do it. But I doubt a lot of people will have that kind of ...

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 22:31:25

Barely anyone got out of aoe. And those who tried were mainly ranged people who were already three kilometers away from the boss, because range of attacks was quite far. The charge barely did any dmg, so I didn't notice that many people dodging it. And all the "killings" were just dps checks. Now I get that this kind of breaking an encounter apart can be applied to most things and make them seem super simple, but that's just how most combat goes tbh. After rewatching the fight and hearing a dev say that this was a simple boss, ...

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 22:32:57

But shouldn't we strive for better content across all lvls? Isn't that the point of Intrepid going for a super long leveling process? The low levels being fun too. How would a person know that high lvl content is fun and cool when they have 200h between them and that content. All while their current content is "stay in one spot and unload your mana into the boss".

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-05-31 22:42:23

Yeah, I totally agree with the "Elite" idea. Plop a few of these bois around the forests/mountains and maybe add a "proper" big boi that appears after you've cleared all the others and you have yourself an immersive world event that also makes people interested in killing all these cyclopes.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 23:01:11

Yep, pretty much the setup for like 95% of L2's bosses I appreciate your posts cause they give me more perspective on this stuff. The last time I played L2 I was in a big semi-casual guild and our "evening raids" were comprised of our GL going "how many people we got online? 80% of the guild? Great, let's go clear some world bosses that are about to respawn". Those bosses were mainly farmed by low-mid power guilds because their drop was mid, but pretty much all of them were usually just overrun with huge numbers, while stronger guilds ...

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-05-31 23:26:15

I do have a bit of hope for them figuring out the messaging, mainly because they figured out the showcase structure based on the previous feedback. I'm not a complete doomer just yet, even though I've been on the edge a few times at this point. I'd probably say that you should give it your all for the upcoming boss design discussion and then just chill or maybe even completely stop posting for a while, at the very least until we get concrete news about alpha2. Cause I really doubt we'll see anything of true value until then.

Question about alpha 2.

Post by Ludullu on 2023-06-01 00:33:38

No one knows. Even Intrepid don't.

Question about alpha 2.

Post by Ludullu on 2023-06-01 01:02:16

Yeah, I'm gonna be waiting till the very last moment, cause it's a really hard decision. And I'm damn sure they gonna make several millions just off of these next few months.

Question about alpha 2.

Post by Ludullu on 2023-06-01 01:41:40

My plan has always been "wait till alpha2 is happening tomorrow", because $250 for me means 2 months of paying for 2 apartments' utilities.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 14:46:24

I think this depends more on the devs and their overall class design, rather than even combat/encounter design or players' inventiveness. L2 had static buffers that you had to have in your party if you wanted to be optimal, static main healer that you'd only change if you had chonky members (though even then it'd be debatable), static party setup due to specific class abilities. Intrepid have stated that they want to have "one of each" as a "default" composition. To me that implies that archetypes will have some abilities that can't really be replaced by another archetype and ...

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 15:04:47

I assume that they simply can't make harder bosses which is why we haven't really seen any so far. But I do think that the general feedback of the more hardcore pve side of this forum will be "this is not enough". If you saw my post about this showcase, that L2 boss Golkonda is 1 lvl away from max lvl. And you know what the difference between him and the very first boss in L2? One "mechanic". He has a stun and a buff cancel (with basic buffs on top of that). A lvl 20 cat boss for ...

How can we improve corruption and world pvp?

Post by Ludullu on 2023-06-01 15:25:51

Yes, it me Steven also made a kinda long tired sigh when Margaret brought up the question of "there's gonna be pvp around the boss". I'd imagine that all those masses wouldn't be all too happy when a stonger party just comes to the same boss, wipes the floor with them and then kills the boss easily. The old guard is just trying to keep the game on its original rails, that were promised by Steven quite some time ago. So far we seem to be fairly successful

How can we improve corruption and world pvp?

Post by Ludullu on 2023-06-01 15:31:01

If Intrepid really wanted to prevent this kind of thing from happening, they could add an aggro trigger for strong mobs in the area. As soon as a lvl50 dude attacks a lvl<40 mob several lvl50 mobs aggro onto that dude and don't relent until he's far from the location. There, issue solved. Due to how mob spawn locations will work with node progression, there supposedly will always be high lvl mobs together with low lvl ones, so this should be doable in theory. As akabear said, the friends part will be about the community and how it manages ...

[SUGGESTION] MEGA THREAD Ideas For Mounts/Pets

Post by Ludullu on 2023-06-01 15:33:42

If they have a cappy mount/pet before they close the sales - I'M GONNA BUY THAT BUNDLE ON THE SPOT!

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 15:50:32

Aghh, that's my bad, I forgot to include the thing I wrote in other messages. They can't make it right now cause they don't have their AI fully developed. And a proper boss can't be done w/o AI. That's what I meant. My bad. I haven't paid this much attention to other game and even outside of that I don't think we've had this kind of open development before either. Intrepid wouldn't have to show the fully designed boss that's definitely gonna be in the game on release. They could get a bunch of mechanics from different bosses, put ...

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 16:08:47

Yeah, I explained my mistake in the previous post. As for showing different content, I do agree with Azherae on the point of "this could be done with a single party". And that point ultimately comes down to messaging that we receive from Intrepid. This boss would've been just fine if it was presented as a simple one-party encounter, that might even have several copies around the map. But instead it was presented as a 16+ member "world raid boss". Now I understand that everyone has their own preference and image of what a "world raid boss" should be, ...

Graphics starting to look a bit outdated?

Post by Ludullu on 2023-06-01 16:13:39

You're comparing either a super precise vertical slice that is literally meant to bait people into thinking that the game is amazing, or a finished game, with an alpha stage build. To me that's kinda silly. I can definitely agree that Ashes might not have a super unique visual design or style, but I don't really care about that either way cause it will all get completely lost behind the day-to-day gameplay.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 16:22:57

I shoulda used this word before here, but I think that we should add "complexity" as a valuable term for these kinds of discussions. Difficulty is too broad and vague. I'd rather have a slightly more complex boss than a "difficult one". Difficulty usually comes from incoming dmg and pace of the fight. If the fight is fast-paced and the damage per hit is high - the fight is really difficult. It can be super simple in terms of complexity of the combat and actions though. And I think that the Cyclops is an example of that. He moves ...

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 16:35:49

I talked about "difficulty" here a bit, so I won't spam it here. https://forums.ashesofcreation.com/discussion/comment/402951/#Comment_402951 Would it be though? In the currently presented state? People will have bards that will boost their dps and they'd probably just bring mostly ranged archetypes to meet the dps checks of this boss. If by some weird chance that doesn't work out - they'll just zerg it. Hell, they'll probably just zerg it from the get-go. The second video from my post represents that. The boss in that video is one of the "world raid bosses" of L2 on lower lvls. It has a ...

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 16:36:58

In a few months. So if you want to upgrade or buy the bundle - better start saving now.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 16:46:16

Not really.

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 16:48:25

Nah, they can definitely be fun and exciting, but I do think that world bosses should be pinnacles of difficulty at any and all levels. We have several other types of mobs to provide lower difficulty content. Simple raid bosses could still require 2-3 parties and be the training grounds for all the newbies. But if you call smth a "world raid boss" I'd expect it to be as difficult as possible at your current stage of progress.

Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)

Post by Ludullu on 2023-06-01 16:54:13

But that boss will probably just one-shot you Like, yeah, I guess if Intrepid somehow make a purely action combat boss whose attacks you can 100% dodge if you're skilled enough - that would be the pinnacle of hardcore content, but I somehow doubt we'll ever see that. L2 had several epic bosses at different progress stages (pretty much gear tiers) and they were all pretty difficult. Now they were obviously just zerged, because L2 do how L2 does, but still.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 17:02:29

Yeah, I wanted to buy it as close to the release of alpha2 as possible, but guess I'll have to settle for the last minute of sales My jaded cynic side is very sus of this change, but my logic side can understand why it was made.

[Feedback Request] Cyclops Combat Preview Shown in May Livestream

Post by Ludullu on 2023-06-01 17:21:02

It's exactly the fact that I'm very excited to test it and give all my feedback based on that. But $250 is a considerable amount and I wanted to spend it when I knew for sure that alpha2 is about to happen (considering that we've had a delay with alpha1). I'll most likely buy in and then just sweat and worry about it until alpha2 comes

How can we improve corruption and world pvp?

Post by Ludullu on 2023-06-01 17:45:59

What kind of system would you prefer to it then? Is there any system that would stop those kinds of actions? What kind of limitations would you need to implement into such a system to prevent it from fucking over player interactions.

Current combat inspired by GW2

Post by Ludullu on 2023-06-01 17:57:14

The answer is still the same btw. We all wish the development suddenly finished tomorrow and the game was fully completed, but that's not the case.

How can we improve corruption and world pvp?

Post by Ludullu on 2023-06-01 18:01:02

Yeah, I do agree that the current system seems to be a bit too harsh to allow players self-police, but quite often people fail to self-police w/o some proper rules, which is why I still think that we need the corruption system but just an updated version of it. But either way we still haven't tested it and Intrepid don't know how their current iteration will work with players.