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2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 21:54:30

My fear is only about lowbies getting genocided by other players, be it through alts or on their main. Steven seems to have the same fear which is why he added the stat dampening mechanic to the L2's system. But I've seen a lot of people just make PKing alts to avoid L2's karma system so I'm sure people will do the same in Ashes. I personally prefer to remove the dicks who'd attack lowbies from the game. It'd help the game's reputation quite a bit. My suggestion doesn't influence a normal pvper or even PKer in any way. ...

2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 22:55:48

Yeah, that's already the case. Lvl difference influences corruption gain but we got no clue what's gonna be the relation between how much stat dampening you can get and how hard you can hit if you're lvl 50 fighting a lvl 10. Unless that stat dampening is % based you might be able to go on for quite some time killing lowbies. But even outside of that, people can still make their own lowbie alts, give them good gear for their lvl (while it's still super cheap for a high lvl player) and go on a rampage, while barely ...

Artisan Class Restriction.

Post by Ludullu on 2022-10-18 23:02:30

Yeah I mentioned this in a previous post too. And when you add owpvp to the equation, there's even less resources per person because someone will always be stronger than you and will be ready to fight over the limited resources. Can't quite be "self-sufficient" if you're not just by yourself.

Freeholds P2W?

Post by Ludullu on 2022-10-18 23:04:45

I'm fairly sure it's super fun for everyone who uses it. It's the poor people w/o money that complain about it. If p2w wasn't fun it wouldn't be the most profitable monetization method in the genre.

2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 23:08:56

Have they states this anywhere? Cause I don't think I've seen that. I assumed the game would see you as a flagged player and would still give you halved penalties. edit: if anything, the last time we've heard any info on this, Steven said that there's no difference between pve and pvp deaths. Though that was in 2017 so who knows if they've changed it.

2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 23:14:59

I mean that's exactly why Steven made it so that you can't flag on your party/raid/guild/ally-mates But yeah, I get what you're saying.

Corrupted Player Killer (PK) and penalties : Could you please expand on that?

Post by Ludullu on 2022-10-18 23:20:11

As we've discussed before, I think your group will be an outlier. You said that your group would be completely fine with going full red if the situation required that, while I'm not sure how many people would do the same. And depending on how notorious your group (or any other potentially PKing group is), there's a chance that BHs would have their own groups to try and stop you and reap the rewards. And considering that everyone can attack the red w/o flagging up, your party would have to then go red against the attackers of your designated ...

2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 23:22:44

Oh I know that it's super fun I've killed countless Destroyers while trying to bring them down to rage+frenzy hp values. But maybe Steven's against that kind of gameplay or the potential exploit of "we lose less shit because we flagged against each other". We'll have to see his stance on it during alpha2's feedback. I could go either way, but would probably lean towards the current design if given the choice.

Corrupted Player Killer (PK) and penalties : Could you please expand on that?

Post by Ludullu on 2022-10-18 23:28:32

Ah, then iirc this a different stance than what you had when we last talked about it. Though maybe I'm just misremembering that discussion. But considering this, a lot will depend on how hard/expensive the PK count removal quest is. I'd assume most people wouldn't want to waste time and resources on clearing their whole party's worth of PK counters just because they were rotating their designated killer for a week. The quest design would also have to be balanced in such a way that a party couldn't just bankroll their one PKer and do the quest in minutes ...

2 suggestions for the PK count system

Post by Ludullu on 2022-10-19 00:52:33

And if you'd give examples from factionless games I wouldn't have assumed that you based your assumptions about how this system would work off of WoW's dumbass pvp system (imo that is). Again, my suggestion would only impact people who try to go around the corruption system on their main by PKing only on their alts. Nothing that I've suggested has any impact on those who'd want to be a huge PKer on their main. Hell, my suggestion doesn't even touch people who'd only be PKing on one character. As long as you don't PK people on your main, ...

Corrupted Player Killer (PK) and penalties : Could you please expand on that?

Post by Ludullu on 2022-10-19 06:41:05

Was this in C1-2? Cause I've been following the game since around C3 and pretty much anywhere I've played or seen people play - a ton of people were not only pvping but PKing too. Which is exactly why all we have to do is figure out the balance of certain values instead of removing systems or completely changing them.

Buffs > Nerfs

Post by Ludullu on 2022-10-19 06:44:01

We'll have a limited amount of points to put into abilities and limited slots on the skillbar. Having super specific utility abilities might not get used often enough to justify their existence. Even archetype-based counters would probably be overlooked, unless some archetypes are way too OP.

Node Sidegrade - Monster Nodes

Post by Ludullu on 2022-10-19 08:29:17

This seems a bit too big of an undertaking for the game's release, but I'd definitely like to see smth like this down the line. And the "buffer nodes" Steven mentioned in one of the dev streams could serve as the grounds for mobs to take over.

Node Sidegrade - Monster Nodes

Post by Ludullu on 2022-10-19 09:59:47

Mmm, how I understood Steven's description is that the buffer nodes are the 1s and 2s that are not connected to any vassal system that's present when the server has all 5 metros built up. These buffer 1s and 2s will be located in-between those vassal systems. When a metro falls, one of the fives will level up to take its place. But instead of just taking over the exact same set of nodes from that metro's vassal system, the new metro will pull up nodes from new places. And those new places are provided by the buffer 1s ...

2 suggestions for the PK count system

Post by Ludullu on 2022-10-19 10:14:55

I'm personally against this mechanic because it stands directly in the way of BHs working as a profession. If any group of people that are from the same guild can just easily cleanse their mate's corruption, BHs would be completely useless. But if your mates can't remove your corruption directly and can only help you grind mobs, it creates a much better cat&mouse gameplay between your group and a group with a BH. It would also prevent the obvious exploit of "I go red and my mate reaps a BH reward from me". This obviously doesn't stop unguilded players, ...

2 suggestions for the PK count system

Post by Ludullu on 2022-10-19 10:32:58

Yeah, and that was more than a decade ago. Servers felt like a huge community because they really were. Now it's way less about being a part of the community and more about "beating" the game on your own asap. Obviously Steven wants to bring back those old times but I'm not sure it'll ever be the same as back then. L2 also got "solved" and minmaxed to all hell, at which point people started playing around those simple systems and stopped caring about them less and less. But even outside of that, Steven decided to add the BH ...

Node Sidegrade - Monster Nodes

Post by Ludullu on 2022-10-19 19:57:03

The 20 buffer nodes will be at lvl 1-2. They'll be outside of the vassal systems. That's what I was getting at.

Magic inspiration

Post by Ludullu on 2022-10-19 20:11:31

Have you seen magic in Ashes though? It's all kinds of rainbows and particle effects. Megumin's explosions got less fucking particles than AoC's mages.

Node Sidegrade - Monster Nodes

Post by Ludullu on 2022-10-19 21:56:14

I'm mainly basing it on the node growth demo they showed some months ago. It showed that any fringe node that received the least XP would pretty much always stay at low lvls (lvl2 in the demo) because it would get constantly blocked out by all the surrounding nodes that did get enough XP to grow. So when I try to imagine how nodes would start growing in lvls I see these potential buffer nodes as just the ones w/o XP. Everything around them would be leveling up and when the buffers ones do get some XP - they'll ...

thorn damage tank

Post by Ludullu on 2022-10-20 00:19:55

Yeah, I hope tank/summoner will be close to DA in gameplay.

Healing

Post by Ludullu on 2022-10-20 00:40:36

There's no plans for active weapon abilities currently. You will have passives and procs though https://ashesofcreation.wiki/Weapon_skills

thorn damage tank

Post by Ludullu on 2022-10-20 00:42:33

They were a spooky combo of a dps summon and a CC tank. https://www.youtube.com/watch?v=h5x3iMSXCdk And in later updates they became a mass buff-canceling menace. https://www.youtube.com/watch?v=tiWl6sxpDMg

Nodes names

Post by Ludullu on 2022-10-20 03:19:41

https://ashesofcreation.wiki/Mayors

Odd Crafting-Style / "Game-Layer" from the AMA: Will Crafting be Arcade/Twitch?

Post by Ludullu on 2022-10-20 03:23:24

Overenchantment can destroy your items and the mats required to prevent item decay will prevent the gear from being super abundant. If anything, I'd assume Ashes will have waaay less gear than your general instanced BoE/P mmos.

Odd Crafting-Style / "Game-Layer" from the AMA: Will Crafting be Arcade/Twitch?

Post by Ludullu on 2022-10-20 03:35:00

There is a chance that people will whine loud enough that Intrepid removes the "destroys" part. It is already vague, judging by Steven's explanation, and majority of people COMPLAINED big time the last time item destruction was mentioned.

Odd Crafting-Style / "Game-Layer" from the AMA: Will Crafting be Arcade/Twitch?

Post by Ludullu on 2022-10-20 03:47:27

Another area perma flagged for PVP?

Post by Ludullu on 2022-10-20 05:30:07

Come on now, Dygz is not in every pvp thread. Maybe every other one, but not every.

Another area perma flagged for PVP?

Post by Ludullu on 2022-10-20 06:21:52

L2's whole private server scene was held up by the fact that L2 players loved to sit on forums and flame each other, which then translated to the game and back to the forums.

Another area perma flagged for PVP?

Post by Ludullu on 2022-10-20 06:53:38

Guess we had different experiences with the game then.

Unable To CC NonCombatants?! What Does It All Mean?!

Post by Ludullu on 2022-10-20 23:07:12

Totally support CCs not working on greens but still doing dmg.