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Next Live Stream + Q&A Submission - Friday, April 30, 2021 at 12PM PDT

Post by SunScript on 2021-04-29 02:46:47

Will mining precious gems be a cool and engaging experience, or will they be a random chance of acquisition when mining something else?

Dev Discussion #31 - Environments

Post by SunScript on 2021-06-18 04:17:26

Immersion in an MMO is make or break for me. Without it, I'm just swinging a sword around until I get bored and drift off. Here's a few things I noticed that help with immersion: 1. Weather patterns that make sense for their biome. I feel much more like I'm living in the world when I get caught in a dustorm and the dust blows around me almost convincing my brain I can smell it. Good visual and sound design can go a long way. 2. Giving players reasons to become sensitive to weather/seasons, beyond the aesthetic. I come ...

Next Live Stream + Q&A Submission - Friday, June 25, 2021 at 12PM PDT

Post by SunScript on 2021-06-24 05:33:35

Will there be any restriction on a player summoning a bounty hunter in their family (e.g. from a node) if they see a corrupted player other than the standard restrictions on family summoning?

Combat 'Desires' Compilation (No Analysis/Conversion Due to Bias Risk)

Post by SunScript on 2021-07-27 19:56:58

Personally, I'm the farthest thing from a Summoner. Even when they look cool on paper in games, my brain just isn't built to keep track of my summons. If combat ever gets the slightest bit serious, I'm in trouble if I try to be Summoner. 4v1 sounds like a bad time, so I'd probably run. Either to some narrow corridor, or to some place where I can get mobs to distract my attackers while I take them out. I'm somewhere in the middle between a beefy Monk type and some sort of agile melee fighter (like the Dancer in ...

Next Live Stream, Alpha One Giveaway, and Q&A Submission! - Friday, July 30, 2021 at 11:30AM PDT

Post by SunScript on 2021-07-28 03:39:25

What happens to the materials gathered and contributed to build a node building if the Mayor decides to scrap the project?

Combat 'Desires' Compilation (No Analysis/Conversion Due to Bias Risk)

Post by SunScript on 2021-07-28 13:48:03

Oh, I see. Well in that case, first I need a gap closer to reach the Necromancer with. So I'd expect it to go something like: Leap/dash at the Necromancer, apply root/slow/whatever to stick to them better (maybe a leg sweep type Slow from the Halberd?), then start hacking like there's no tomorrow. As soon as their summons actually reach where I am, activate some form of Evasion buff/stance or parry/counter stance and rely on that to help me survive the 4v1 while I hack at the Necromancer. I would want to take advantage of the 'group hug' to ...

Is it me, or the characters are a little out of proportion to the rest of the world?

Post by SunScript on 2021-07-28 14:15:56

The size thing is not something that bothered me, because I end up comparing my size with that of the pork roast I pass by, the tents I go in, etc. Relative to the objects I've seen the size seems fine. For tall architecture, I don't know what to say other than I love feeling intimidated by the architecture in games. I did notice the default zoom out though and liked it. I like to play as zoomed out as is possible/practical in all my MMORPGs and strategy games and actually everything. I imagine that's going to be adjustable ...

Melee Combat Feedback Post 7/30 Livestream

Post by SunScript on 2021-07-31 16:10:59

I watched the stream and I gotta say, I finally feel rewarded for being a spear user! I get to hit people from longer range and it doesn´t even look like they´re going to reduce my attack/movement speed that much, so I get to play around my advantage. And since I get the Fighter gap closers, no one gets to run away from me. Looking forward to testing this with everyone!

Melee Combat Feedback Post 7/30 Livestream

Post by SunScript on 2021-08-01 03:02:35

How do you know that you're in control? The attack cones weren't obvious in the clip they showed us... To be honest, I didn't really expect the animation of a weapon would match your actual attack cone, but if what you say is true, that's pretty great news! Spears have a 360 degree attack at some point in the animation, so I don't have to worry, I can just hit people behind me. I hope they don't change that animation, 360 degree attack range is pretty sexy!

Idea for an experimental server

Post by SunScript on 2021-08-08 01:47:21

I would start by asking "why?" and I am asking genuinely. What is the desire behind it? If the wish behind it is to experience what it was like during the time when the world was fresh and just being colonized, this could be controlled via population numbers on servers relative to node numbers. I mean, you're obviously gonna get big cities, centers of commerce etc, but you're also going to get 'the borderlands', the wilderness, areas at the edge of civilization where nodes aren't even crossroads yet. If you make sure nodes have a minor decay rate if ...

Ideas for Glorious Mounts and Creatures

Post by SunScript on 2021-08-08 06:53:56

I missed out on the limited fire fox pack So yeah, all I want in life is some form of fox (not green pls) so I can get distracted by cute yips

Try to limit the amount of braindead and anti-fun CC that is stuns. There are better alternatives.

Post by SunScript on 2021-08-11 05:53:52

I'll tell you what's Lazy... not actually paying attention to the thread before making a post. I wonder how many times Dreoh has had to reiterate this thread isn't an anti-CC thread, but an anti-stun thread. I guess that's why people can't even form a complete argument for Stuns, when they can't even pay attention to the distinction. I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly so we can get a good back and forth like this forum and this topic deserves and all I ever see is arguments about how ...

Try to limit the amount of braindead and anti-fun CC that is stuns. There are better alternatives.

Post by SunScript on 2021-08-11 18:00:34

New Title Unlocked: Statistical Djinn

Newspapers in AoC

Post by SunScript on 2021-08-12 03:46:38

IF a newspaper was accessible in/from the game, it would be impossible for Intrepid NOT to devote resources to it. Either they write it themselves, or they devote time to curate/moderate what players write. Banning obvious words wouldn't be enough, there's a lot of ugly stuff you can say without any explicit words. That's not to say it can't be worth it, though. I could see a Verra where players read newspapers in Taverns (before they get too drunk to read that is) and they catch up on global event progress, famous player bounties and what have you.

What are you planning on doing on release?

Post by SunScript on 2021-08-15 03:56:25

Find me a mountain, beat the gryphon living on top of it, and claim it as my own (and take gorgeous screenshots after that).

Guild Gathering #7 - Ideal Members

Post by SunScript on 2021-08-17 20:23:41

It's easiest for me to talk about this as a guild officer, so I will do that. I can't have people who ignore the rules or my authority while enforcing said rules. I can't have people who politely listen when I explain they crossed a line, and then continue on as if I hadn't warned them. This to me is possibly grounds for immediate expulsion because it can be "contagious" and sets a bad example. I need a way to communicate this expectation to players before they even sign up to be in the guild. By contrast, picking a ...

Mob/Boss Combat Interaction (plus a compromise for hybrid combat)

Post by SunScript on 2021-08-25 06:54:11

See @Ugoogee ? This is why we leave the game design stuff to Azherae, she thinks about it all the time. Research, number crunching, system building, she nerds about it so much she has more exp than the rest of the group combined. So we just kind of send her ahead to game forums. It also helps that she is more tolerant than me. I would just outright people when their systems are needlessly restrictive or only fun in their own mind. Engaging with others long enough to find out why they want what they want is best left ...

Mob/Boss Combat Interaction (plus a compromise for hybrid combat)

Post by SunScript on 2021-08-26 18:09:43

Yes, unfortunately inexperience is the graveyard of good intentions, since it can breed such a perspective all too easily. They're not even, or not supposed to be even when balanced . For example, a Halberd and a Dagger are supposed to be massively different even in a balanced system. The attack damage per swing, the range (they are both melee, but one is longer and yes that should matter in a good game), the attack cone/area, the weaponskills, and last but not least, the attack delay. I come from ffxi, where I sub Dancer every time I can get ...

Tab vs Action Combat Philosphy

Post by SunScript on 2021-08-27 21:04:55

Actually, can I have this feature implemented in real life, please?

Next Live Stream + Q&A Submission - Friday, September 24, 2021 at 11AM PDT

Post by SunScript on 2021-09-17 18:27:26

Should we be expecting any significant changes (outright replacement of 40% or more abilities) to the ability lists shown for the Archetypes that were playable in Alpha-1?

Next Livestream + Q&A Submission - Friday, November 19, 2021 at 11AM Pacific

Post by SunScript on 2021-11-16 01:07:07

Will Weapon Skills use stats other than Power (or in addition to Power) for Damage calculation, for different weapons, or will they rely entirely on their special effects to distinguish them from each other?

Controversial: Augmentation might be a bad idea if set to 25 and later

Post by SunScript on 2021-11-26 20:23:16

And this is how you decided to troll people into reading your website? No tantalizing crumbs, no actual argument, just tearing people down? Big oof.

Next Livestream + Q&A Submission - Thursday, March 31, 2022 at 11AM Pacific

Post by SunScript on 2022-03-19 22:04:59

If I use an AoE attack on a combatant, does it hit/not hit their ally in the same party who hasn't changed to Combatant state yet, differently than if that player was already also a Combatant?

Protecting Our Casuals: Gear

Post by SunScript on 2022-06-20 18:21:09

NishUK: People aren't predictable at the top levels. Also NishUK: Defensive Bolt Action Sniper. The irony is palpable.

Animation canceling, Dodging, weaving

Post by SunScript on 2022-07-15 20:12:33

Rae please just make that post. I'd rather see a wall of text that presents actual data with some aim at being educational than see these two arguing by passing vague misinformation between each other. It's not helping them OR other readers.

Next Livestream + Q&A Submission - Friday, August 26, 2022 at 11AM Pacific

Post by SunScript on 2022-08-21 22:19:41

Will Jeffrey Bard or other former Intrepid staff be allowed to form and join Guilds in Ashes?

Proposal and ideas regarding pvp in order to avoid griefing.

Post by SunScript on 2022-10-20 19:56:24

Why would a dev bother to stealth edit a link in such a weird way just to point to Steven 'debunking' a video? That's only good for doing a scummy publicity stunt.

Dev Discussion #46 - Materials: Less is More or More is Less?

Post by SunScript on 2022-11-17 20:00:22

Since this whole "less is better" or "more is better" mostly depends on the kind of MMO you're building, I tend to leave things to her cuz she's good at working out the more precise answers. For me, the bigger pain point about items is that I've been spoiled by FFXI in a specific way. In that game, you often have situations where there's X amount of a valuable loot dropping mob every day per server in that zone, and therefore Y amount of the related valuable item craftable, which also ties back to how many parties a zone ...

Next Livestream + Q&A Submission - Friday, December 2, 2022 at 11AM Pacific

Post by SunScript on 2022-11-21 17:32:22

The Jewel cutting page on the wiki mentions the Quarrior pet from the cosmetic pack will be able to dig up jewels on a freehold, is this part of Animal Husbandry and is it limited to the pet from the cosmetic pack that contained it?

The "Tank" : a bright invention back in the day I have grown to hate!

Post by SunScript on 2023-01-25 18:17:50

Now hold on just a sec here... I really need to know what manner of sad MMOs you've played that made YOU specifically think dodge is unrewarding in PvE. I think dodge is fun, I think it's rewarding and I've done and seen ridiculous uses of it in games. So depending on your answer here, it might simply mean you're not qualified to suggest improving things because this is sounding grim. The rest of this segment is just flashy animation not mechanics, no issue with Intrepid doing that, their work on the Ranger animation is great, I am talking ...