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the homeless in AoC

Post by Ludullu on 2022-09-12 20:09:53

That's the point of that color.

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-12 21:08:59

Not if my feedback for keeping resources limited is louder and more abundant!!

DPS Meter Megathread

Post by Ludullu on 2022-09-12 21:53:21

Trackers are used to do stuff better. The toxicity is just the result of a toxic application of the tracker. Having "inspect" function would in no way replace a tracker or even remotely serve the same function.

DPS Meter Megathread

Post by Ludullu on 2022-09-12 22:05:37

Yes

DPS Meter Megathread

Post by Ludullu on 2022-09-13 00:25:23

I'm literally one of the singular people against trackers in Ashes. And even after discussing them for several dozen pages, no argument has truly swayed me to the other side.

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 00:31:14

As far as I know ships were built with the longest possible pieces of wood, so only the tallest trees would apply, which to me sounds like a "special" tree that needs to be chopped and not a random trash tree that gives you plain wood. Caravans and buildings are supposed to be super sturdy and furniture luxurious-looking or race-specialized. Both of those sound like they'd require special kinds of trees. And all the stuff will be lost in caravan/ship attacks and sieges. But none of it requires me to have 10k plain wood instead of 100 specialized one. ...

DPS Meter Megathread

Post by Ludullu on 2022-09-13 00:32:05

As few as those who care about what you write

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 01:00:13

It brings an imbalance to the overall system of gathering. Or it would make Intrepid overpopulate regions with other t1 resources to keep up with the trees. A tree should give a fair bit of wood cause it's a whole fucking tree. While a single flower is still just a flower. And a single rabbit hide is still just a small piece of rabbit. The same applies to small rock formations. You could have any of those things be abundant in a few locations, but only rocks could come anywhere near the trees' volume and even then it should ...

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 01:11:19

And let it take 10k+ wood. And it'll be super costly which will make owners of the ship think twice before going out to sea in it. While in a "every tree is choppable" 10k wood will be literally nothing, because that can be farmed by one guild within a few hours, if that. And if you can make the priciest most valuable piece of "gear" in that short of a time - there's no real risk in losing it.

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 01:48:26

Checked out this video https://www.youtube.com/watch?v=YI_XidiFI1o The very first thing I see is this I finish the video and go into the comments and see this Yeaaaah... Sounds like an amazing and appealing system. I was the guild's crafter in L2 for several years back when I was still playing it. I was crafting things for, sometimes, over a hundred people. I never needed spreadsheets and the whole process wasn't tedious. And what's the most important in this context is that I often bought low tier resources from casual players. Especially from lower lvled ones. You know why I could ...

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 02:05:30

And how many t1 items would you get for one instance of gathering? Is it 1? 10? 50? If it's 1 - that noob ain't providing shit, because it'd take him ~5h to farm that amount of wood himself (that is if it takes 5 secs to cut a tree and move to another one). So most likely the guild would just buy that wood for super cheap from the dedicated gatherer guilds who've been farming that shit for days/weeks/months and have millions of them. If it's 10, or let alone 50, then the whole guild should already have ...

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 02:07:26

Yep, we'll just have to see who yells their feedback louder

Remove Family summon

Post by Ludullu on 2022-09-13 02:11:55

Here's a definitely super fun and not at all a bad idea: let's allow summoners summon people but make the cost for that action a sacrifice to the corruption Want to summon your whole 40-man guild to some place? Murder 39 people to do so

New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by Ludullu on 2022-09-13 02:33:59

And your scale doesn't seem to match what Intrepid's going for. In Ashes a crafter doesn't seem to be required to craft for thousands. At most you'd maybe craft for a few hundred, if that's how many people live in and move through a metropolis. Though even that is somewhat unlikely because some of those will be in guilds with their own specialized crafters and far from everyone who moves through the city would want to craft something. And considering that one player can only master 2 specializations from the whole crafting tree, your choice of crafting will be ...

Cover/Line of Sight's impact on ranged combat and cast times

Post by Ludullu on 2022-09-13 02:40:56

Imo if your character loses LoS by the end of the cast/attack - the dmg/effect should not go through. And this should apply not only to ranged stuff but to melee too. With the casting/effective range thing working as you described. This was how it worked in L2 and I liked it that way

Weapon swap delay

Post by Ludullu on 2022-09-13 03:18:26

That second reference then says "it's gonna be a few seconds". To me that's completely fine. And as Jeff says there, it's gonna be about the combo system flowing properly, so that you couldn't switch a weapon out during the animation of the previous ability.

Personal yes, overall group no.

Post by Ludullu on 2022-09-13 05:18:30

Oh shit, what year is this? Did I fall into a coma for a few decades? Has Ashes come out?!

DPS Meter Megathread

Post by Ludullu on 2022-09-13 05:20:57

Fixed it

Cover/Line of Sight's impact on ranged combat and cast times

Post by Ludullu on 2022-09-13 14:31:53

And my immersion would be broken if I could shoot a dude through a huge fucking tree. That ain't how that works irl.

Crafting systems (inspired by PotionCraft)

Post by Ludullu on 2022-09-13 15:10:22

Considering that you don't have to repeat the whole process for future craft I think it'd be great. And with some good "map" design this system could even represent the crafter's skill in finding the best approach. And you could then sell the blueprint of that path, if you want to. And the "dials" that Intrepid has talked about in their design could provide an easier way across the map. Smth like "if you max out the m.atk dial, the crafting map has the least amount of obstacles in the m.atk direction".

Crafting systems (inspired by PotionCraft)

Post by Ludullu on 2022-09-13 16:05:26

But that's just an extra income source and another way to sell your skill at a good price. You might've moved on from crafting t2 stuff, but you could then sell you top lvl blueprints to the newcomers. And yeah, you could just make that copy a "one-use" type of thing, so that others couldn't sell them further. And to prevent potential "I made another path by copying what I bought and changing the last step in the process" you could have some limit on the steps the crafter could take in one general direction (based on the possible ...

the homeless in AoC

Post by Ludullu on 2022-09-13 16:15:28

To me that sounds like exactly the opposite. As in, all alts on one account on one server are the citizens of the same node and cannot be citizens of anywhere else. "Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... "

Weapon swap delay

Post by Ludullu on 2022-09-13 16:16:47

Definitely hope this gets cleared up during this next dev stream.

Crafting systems (inspired by PotionCraft)

Post by Ludullu on 2022-09-13 18:39:37

Not sure if I agree with this, but agree with everything else. I'd say it should be difficult or very time-consuming to be both, but definitely doable.

Cover/Line of Sight's impact on ranged combat and cast times

Post by Ludullu on 2022-09-13 23:46:53

And this is one of the reasons why I disliked its combat even after barely have played it.

Is 480km world size sufficient in comparison to other games

Post by Ludullu on 2022-09-14 00:12:36

Yeah, it's all about player funnels. Nodes will already do that and then if each node has 2-3 top lvl dungeons with top loots in their greater zoi - you'll have a few hundred people fighting in each one of them. And that sounds like the perfect way to spread out your playerbased across the game's content (with lower lvl people having their own dungeons and locations).

Is 480km world size sufficient in comparison to other games

Post by Ludullu on 2022-09-14 00:25:05

Yeah, I forgot to add "each t6 node" at the start there. But definitely hope that t5's dungeons will have at least a few top lvl mobs in the deepest parts of the location. That would allow lower lvl parties to farm the good shit w/o fighting against the top bois, while those top bois would have no real reason to be farming a lower lvl dungeon with just a few high value mobs when they could've been farming the better dungeons. It worked this way in L2 and was great

Discussion: Extreme Rarity: Visual items/mounts having Limited amount &/or Time?

Post by Ludullu on 2022-09-14 01:17:07

I sure as hell hope it is in the game, considering they already promised to have it. https://ashesofcreation.wiki/Legendary#Legendary_items " Certain legendary items may be limited to one per server at any given time.[9][10] "

Remove Family summon

Post by Ludullu on 2022-09-14 16:57:45

And that's why I wanna test it in alpha2 cause rn I see no reason why your supposed friends will be a fucking hour away from you for no god damn reason, considering that we're supposed to level up our own nodes and have enough content around our node to justify leveling it up. The family summon system is a really weird thing to me, but maybe I'm missing some crucial piece of the bigger picture that Intrepid has planned so we'll have to see in testing.

ADD Failstate for the Server; Players can LOSE; TENUOUS Balance; CONTROL Power Scaling;

Post by Ludullu on 2022-09-14 17:45:25

The most literal "TL;DR" in my life. And that ain't a request, that's a statement.