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Post by Ludullu on 2022-09-24 15:19:20
Yes, the BH system is the weakest one of the so far presented ones, imo. The incentive to kill other players is their resources and the lucrative farming location that they refuse to leave otherwise. And in order to remove them from said location you'll need open world pvp. And if normal death penalties are high enough, that player will either run away to avoid them or will risk losing a chunk of their resources in hopes that the corruption will fuck up their attacker. But the ultimate goal of removal will be achieved either way.
Post by Ludullu on 2022-09-24 15:24:19
You can't trade as a corrupted player. And even outside of that, the main penalty of dying as a Red is the XP debt and gear decay. Also, you won't be able to just keep killing people because each new PK will bring you deeper into corruption and make you die more times with each kill, which will decrease your character's combat prowess, ruin your gear and obviously ruin your reputation on the server (or at the very least the node). And corrupted players respawn in random locations so it's not like your friends will always be the one ...
Post by Ludullu on 2022-09-24 15:45:07
Could you give an example where that "dragging" by Asmon was completely unjustified? Or are you just generalizing any and all streamers who play different games?
Post by Ludullu on 2022-09-24 15:58:32
No, you see, those are "high quality" memes. These seem not to be
Post by Ludullu on 2022-09-24 17:01:08
The game is already party-based. There won't be many places to solo grind and they will definitely not be very lucrative. Most farming locations will be taken over by guilds that will most likely be at war with each other, so corruption won't even apply there. But again, the corruption system is there to provide agency. You wanna kill someone for whatever reason? Go and do it, but know that there might be consequences. Open world pvp is there for people to pvp in the open world. Simple as that. This exact system worked just fine in Lineage 2 ...
Post by Ludullu on 2022-09-24 17:12:47
There's always a chance that I'm just a boomer who got no idea about what da zoomers will do in this game Everything and anything can always be fucked up so stay vigilant until several months after the release. And if the game stays "alive" then - we're golden Which is exactly why the corruption system is there. That is literally it's purpose - to stop genocide of innocent people. You'll still see genocide of warring guilds, but that's how it should be.
Post by Ludullu on 2022-09-24 17:22:03
I'm all for doing stuff for the antagonists. I'm against it being linked or in any way related to corruption.
Post by Ludullu on 2022-09-25 01:51:09
You'll still suffer corruption related stat dampening and huge XP losses. The solo players that you might be able to kill will most likely not even have that valuable of a loot in the first place, so you'd pretty much just waste your time. And in case they do have anything valuable, I'd assume a fair bit of them will just fight back if they see 2 dudes going to kill them. And considering that your friend will be green, the victim will be able to flag on him. There's also the fact that you'll be using shit gear ...
Post by Ludullu on 2022-09-25 01:56:37
Do hope it stays that way. Codependences push for socialization.
Post by Ludullu on 2022-09-26 05:28:30
I watch every episode of Ashes Forge and I disagree with them on a lot of topics. I watch it exactly because I disagree with them. Fuck being in an echo chamber.
Post by Ludullu on 2022-09-26 05:35:22
I like dailies and weeklies
Post by Ludullu on 2022-09-26 05:43:34
To me, bard and summoner are completely unrelated. As I see the pairings and any kind of combo/counter-abilities would be for these classes: Tank and Fighter Rogue and Ranger Cleric and Bard Mage and Summoner So if Summoner did have some kinds of buffs/debuffs, I'd expect the Mage to have the ability to deal with them or boost them somehow.
Post by Ludullu on 2022-09-26 05:45:01
Damn, I'll never be in Noaani's guild
Post by Ludullu on 2022-09-26 06:02:48
They do disagree on a fair few things. And they're interested in different stuff too, so their povs on mechanics are different.
Post by Ludullu on 2022-09-26 06:05:21
I'll be definitely attempting any and all content in the game. Some sooner rather than later, but definitely all. But I'll be playing on EU servers so I wouldn't be in your guild either way
Post by Ludullu on 2022-09-26 06:59:50
Dunno. But iirc people said that alpha1 ping wasn't that bad from EU, so I think it'll work just fine for general testing purposes.
Post by Ludullu on 2022-09-26 07:28:51
These will most likely be the "dailes" of the game https://ashesofcreation.wiki/Tasks
Post by Ludullu on 2022-09-26 09:15:06
I wish I could post the "WRONG" meme, but that picture is too damn true.
Post by Ludullu on 2022-09-26 09:20:11
It's a podcast that Dygz is a part of.
Post by Ludullu on 2022-09-26 10:22:48
Podcast's a podcast. Dudes sit and talk. And these dudes just so happen to be talking about Ashes-related stuff https://www.youtube.com/watch?v=zISUOqdm9JY
Post by Ludullu on 2022-09-26 12:19:11
Time to kill is supposed to be 30 secs to a minute. If one hit is "a good chunk" - that ain't really a 30sec ttk then, now is it. But it's more about the victim's awareness than just someone hitting them first. If you're farming smth valuable enough for someone to risk going corrupt for - you should be aware of your surroundings and prepared for anyone to attack you. And even better to just shoot first if you see someone approaching your location. And if you choose to not fight back till you die, it's gonna be ...
Post by Ludullu on 2022-09-26 16:40:39
Damn, yall been active today.
Post by Ludullu on 2022-09-26 17:19:20
I'm still amazed that yall are entertaining that troll. Yall are too good and kind for this world
Post by Ludullu on 2022-09-26 17:37:02
Btw, I came up with the perfect anti-tracker design! No stats! Only block and counter abilities, but on a huge variety scale. I imagined it as "rune-based". Mobs/bosses would have these kinds of circles on them And players' abilities would be able to remove a single rune from the circle. The mob would die once the full circle is gone (bosses would have multiple). Augments would add half a rune onto abilities and gear would add a half too (each piece its own). Half runes would be applied the same way a whole one would, so synergies between classes ...
Post by Ludullu on 2022-09-26 17:50:53
You're too quick with responses! I haven't even gone to sleep yet. Would the bots still work if the game required you to use both action and tab combat? Cause if yes, then I don't really see how those kinds of bots wouldn't just dominate a game like Ashes. As I saw it, the combat system itself (mechanically that is) wouldn't have to change, only the interactions of ability effects would be different and you'd have no stats so if the boss did a quick two-hit attack against a player who didn't have proper rune defense and didn't dodge ...
Post by Ludullu on 2022-09-27 03:04:31
So smth like "if the boss had rune set X, you should do action 1 or 2; if the boss doesn't react to action 1 - do action 2". And those reactions could vary from some kind of movement to some form of visual dmg on the boss' body. Would that work or is it still too simplistic? Cause I feel like you could still put in reactionary actions into the bot, and at the end of the day pretty much any player action is just a reaction to whatever the boss does. Orrrrr, would pro-active actions work? As ...
Post by Ludullu on 2022-09-27 03:45:39
Hell, I'd love if it took 24h. That would mean that devs made each node full of unique content. And traveling to another part of the world would feel wonderous because it would be a huge different place that you can explore for days on end. Your problem is you think the whole world is supposed to be yours, while in Ashes only your node and its neighbors could be seen as "yours". The rest of the world is smth that you can only visit for a short time and that visit should be something special and not smth ...
Post by Ludullu on 2022-09-27 03:54:42
Instead of having specific artisan dungeons, just have these kinds of mechanics in some of the normal dungeons. Players will already have to walk back from deep inside of a dungeon with their loot because there's no TPs. So just add mechanics where if they did some unique artisan-based action in the dungeon, there's more agro from mobs onto them or maybe some hazards get triggered on their way back or anything like that. In other words, don't separate the playerbase and try to keep the content as all-encompassing as possible. This will make people rely on each other ...
Post by Ludullu on 2022-09-27 04:10:18
Make this stuff into craftable items or, as Azherae suggested, into pet abilities and I'd be all for it. This kind of stuff would be super beneficial to pretty much any group of people in any kind of dungeon or narrow location. And that benefit would make this mechanic a requirement, which would only lead to "we have to have a specific class that has this ability with us" kind of thinking, which in turn would remove the individuality of people of that class. This kind of thing happened in L2 with the "gatherer" class. Parties would be going ...
Post by Ludullu on 2022-09-27 04:39:05
And that's why I disagree with the suggestion. I want those standard dungeons to provide smth for everyone, so as to not splinter the playerbase. The non-mob pve content will already be separate from all the other pvx stuff, so why add even more separate content into the game.