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Post by Ludullu on 2023-01-06 02:27:07
What if you could see them like this? On the left, top to bottom goes Your character and then your party members. And next to all of your names you have the buff statuses. This is the UI I'd prefer in Ashes. Big battles become super messy super quickly, so visibility of your mates in a crowd with be non-existent, while this UI feature would let you control your buffs perfectly.
Post by Ludullu on 2023-01-06 03:06:57
Tbh this only confused me more, cause jesus fucking christ that system is convoluted for no good reason. I'm a simple man, I see item I see another item I combine then and see what happens. All these failstacks on other items that are then transfered to your main enhancement in order to increase the chance of success - while I think I understand that system itself, I find it fucking dumb If anything, that would be the most frustrating thing for me. And if I understood correctly, you can't really have 2 of the same item and just ...
Post by Ludullu on 2023-01-06 03:18:27
See and this is my point kinda. In L2 those "1% odds" is just crafting the new gear tier. You don't need to OE your gear at all to play REALLY comfortably, as I explained with the video I posted. So pretty much all of your grind comes down to just crafting the latest and best. That latest and best at first comes through bosses only and then with future expansions gives more ways to acquire (quests and plain mob drops usually). So with each expansion you'd have a much easier time getting a set of gear that was ...
Post by Ludullu on 2023-01-06 03:21:39
And there's my answer. So yeah, in its own convoluted dumb way, BDO is still kinder to players than L2 was
Post by Ludullu on 2023-01-06 03:27:21
On S grades or just for fun on a C grade? Cause if they pushed S, or god forbid S80+ - then they're cheaters, RMTers and I hate them
Post by Ludullu on 2023-01-06 03:34:03
Hmm, and does this gear tier gate you from getting Orange? Or can you get blue to a PEN and then go farm for Orange? I'm just trying to figure out who's really worse and this post has made it much harder. 20 potential months for a full set of gear is definitely quite slower than L2, considering that L2 updates ~every 6 months, so by the 3rd update that particular tier of gear would be real fucking old and easily acquirable. Hell, you'd probably be getting higher tiers already at that point. And all of that in BDO ...
Post by Ludullu on 2023-01-06 03:56:55
I definitely want the former, but willing to forgo the latter if the former is upheld I think I linked this thread to you before, but I'll do it again just in case. https://forums.ashesofcreation.com/discussion/52447/a-suggestion-for-crafting-decay-enchanting-system#latest Just yet another of my suggestions trying to find a compromise between different systems, while trying to uphold the other systems. I'm going to bed now so just as a final message, I definitely agree that BDO's OEing system is kinder to players, that both systems are definitely bad if you dislike gambling and that BDO is so damn awefuly designed And I'm sure that ...
Post by Ludullu on 2023-01-06 12:59:04
@Azherae I thought of another semi-relevant point. While it's true that it's better for the player in BDO to enhance their stuff, L2's +16 (if you have the resources to get to it) provide you with a much much much better experience gameplay-wise, while BDO's TET seems like just the next best thing but not the ultimate best thing. As James pointed out above, even lower super OEd gear tiers would be equal in strength to mid-high OEd top tier gear, on top of them being cheaper to use because their soulshots are way cheaper. It's just that L2's ...
Post by Ludullu on 2023-01-06 16:30:21
Yeah, it definitely sounds atrocious In a way I'm still happy that the game didn't hook me strongly enough back when it was releasing. While I'm sure that I'd enjoy quite a few parts of it, experiencing yet another mmo ruined by its devs would've been devastating for me and I don't think I've heard about BDO private servers (though I haven't really looked into it), so I'm not sure if I could repeat the L2's cycle with BDO. I hope we hear more about crafting in ashes (the more system scale, rather than "well, you can hit a ...
Post by Ludullu on 2023-01-06 16:37:08
And as a small additional point, Lineage 2 used the "threat" abilities from a tank to force the enemy player's targeting onto the tank, so the usually pve abilities were useful in pvp too. I dunno if Intrepid would try that, but it's been done before and by a game that inspired quite a few mechanics in Ashes, so there's a small chance.
Post by Ludullu on 2023-01-06 16:41:29
I'd personally be against this kind of approach cause I like the "planning ahead" games rather than purely reactionary ones. If each ability can be used in both ways at any time - there's no real need to plan your build. But if you gotta make a choice of what "stance" your want your abilities to be available in - you'll take a risk that might not pay off or could instead pay off big time. And so far it seems like that's the plan. You'll be able to set your ability to either action or tab mode beforehand ...
Post by Ludullu on 2023-01-06 16:42:11
God damn weaklings
Post by Ludullu on 2023-01-06 17:03:03
Yep, to me that sounds pretty much perfect. So as long as this interaction can be upheld, while somehow removing that rng part of the equation that seems to be feeding this interaction - I think the biggest amount of people would be satisfied. And if the enhancement method is tied to the system too - even better. Iirc that's already planned to be the case in Ashes, so as long as they deliver on that - we good.
Post by Ludullu on 2023-01-06 17:08:41
I, for the life of me, couldn't remember why I think that L2's armor had 55% chance to successfully OE, but I found this graph which I think is truthful. So, if all gear in BDO has the same chances - it's even better than L2. I know we're past this, but it was bugging my damn mind and I decided to just provide some additional data, if you ever need it.
Post by Ludullu on 2023-01-06 17:11:06
But then it wouldn't be an "instead", but just an additional effect. And as Dygz said, I feel like augments might cover what you're suggesting.
Post by Ludullu on 2023-01-06 17:20:09
Yep, that's my current stance as well and pretty much the realization I came to by the end of my thread suggesting a different crafting/enchantment system. I'll be even more fine with the currently planned system if they manage to keep the inflow of mats on the lower side of the spectrum. I'm sure that a ton of people will complain, but that's a whole other discussion for a whole other day.
Post by Ludullu on 2023-01-06 17:58:31
I mean, we have 0 fucking clue about the augment system outside of the unbelievably basic example of "you get a TP if you use mage augment on a rush ability". One god damn example for 6 years of development
Post by Ludullu on 2023-01-06 18:13:33
What do those entail? What does that even mean? Like, ok, the mage elemental one is probably self-explanatory and even more basic than the TP school. But what da hell do life/death/summoned stuff mean? It's all beyond vague, where, in theory, this stuff should've been done in the design stage of the development quite literally years ago. There's a chance that for some arbitrary reason Intrepid don't want to tell us a single shred of info about the system, but if that's the case then I find it real weird, considering their "open development" and desire to listen to ...
Post by Ludullu on 2023-01-06 19:55:50
Yeah, I'm almost sure it's the third. Especially when it comes to all korean games
Post by Ludullu on 2023-01-06 20:51:47
L2 started out really nicely, with each tier of gear having its own tier of enhancement item. Then they just fucking stopped doing that and for 5 fucking tiers you could use the same scroll. God damn korean Cabal of Oligarchs
Post by Ludullu on 2023-01-07 17:18:35
Even better, make relationships with your local crafters. If you're a gatherer/processer - make sure you provide them with some resources at a discount and negotiate a discount for yourself. Be sociable.
Post by Ludullu on 2023-01-07 17:27:51
As long as I can turn this off - I'd be fine with it. But I'd prefer the normal colors and just icons for however high the limit on buffs is (I'm used to 36+a separate line for trigger buffs and a separate one for debuffs). Red and blue usually stand out from the general background of the game, so it's easy to see their rough values in your periphery rather than having to look directly at them. And if any of the debuffs influence the visuals in the same way - I'll still be looking at the buff ...
Post by Ludullu on 2023-01-07 17:30:42
To me 2 seems just enough to have some variety in your artisan gameplay, but not many enough to cover too much ground.
Post by Ludullu on 2023-01-07 17:41:23
I meant background as in literally any and all locations in the game. Super bright red and super bright blue are quite rare in most games, so there's good contrast between your bars and the bg. Like I said, unless all those bleeds are literally the same - I don't care for the more obvious indicator that there's an effect. I need to know whose effect it is. And if all those effects are in fact all the same - I'm fucking disappointed at Intrepid.
Post by Ludullu on 2023-01-07 17:57:46
Would this just be purely on top of the HP bar and purely on top of the full red part or even the empty part too, if I'm below 100%? And if I'm at, say, 20-30% how would I know if there's a single blood drop or several? Again, as long as I can completely turn of this UI feature - I'm all for it. I don't need it cause I plan on learning all effects, all their icons and get a feel for their timings. And all I need to do that is just their icons. I expect ...
Post by Ludullu on 2023-01-08 08:16:55
But I'd assume that purely based on how statistics should work, all those people were the lucky exception out of however many attempts. And all those attempts put strain on the entire server's supply of both gear/mats and enchantment scrolls. Any new even just +4 weapon would mean a pretty high chance of a failed +4. And the higher you went in enchant lvls - the more items would've been burned at the server's scale. So as long as Intrepid can properly control the methods of gear acquisition and the quantity of enchantment options, I think OE destruction could ...
Post by Ludullu on 2023-01-08 15:38:22
Oh. I know that the rich will be the ones who had the highest OE on the server. It's gonna be on Intrepid to limit that only to in-game rich, rather than through bot/rmt means. What I meant is that even if a rich person wants to get some high OE - they'll have to put strain on the server's chain of production of that item (which is, ideally, connected to a ton of other stuff) and in the process would burn through a ton of shit. So while, yes, only the rich person will win out in the ...
Post by Ludullu on 2023-01-08 15:51:47
Yep, I'd definitely want each server to have the opposing force. And if the things work out I'll at least try to be that if my server doesn't have one. To me that's how mmos should work. At least the pvp ones, where there isn't some ultimate evil that literally the whole server has to defeat. Though if Intrepid decides to add bosses that influence the entirety of the game and require a thousand people to work together - I'd definitely like to experience that kind of spectacle.
Post by Ludullu on 2023-01-08 15:53:54
Btw, do you have an example for an mmo that did this interaction better? Was ff11 that? If yes, is there a way for me to read that w/o you spending a ton of time explaining it to me? Don't want to bother you for a completely off-topic discussion (cause while it might have economic impact, I see this as more of a "powerlvl design").
Post by Ludullu on 2023-01-08 15:55:57
Funny seeing the difference in reception to this post between reddit and here. Guess it just goes to show the variety of people interested in the game. Reddit was such an absolute cesspool that the post got deleted Though I guess that's always the case with reddit.