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Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-26 10:59:31

But the point of an open world dungeon is to have value to the content within the dungeon, not just the boss. Now I don't think we've gotten any detailed info on mob drops (especially in dungeons) and I don't know how it was designed in AA, but when Steven talked about his favorite dungeons in mmo the first one he mentioned was Lair of Antharas from L2. And there you'd have mobs that had valuable loot, you had several bosses that had good loot (iirc they were on a 24+-h respawn) and you had one of the biggest ...

Is the goal truly PvX?

Post by Ludullu on 2022-10-26 11:04:44

Well yeah, in the bigger picture of gear acquisition both pve and pvp most likely happened in order to get that gear. But unless you have some very good and powerful friends - ya ain't getting that gear anytime soon, because the people who did the pveing and pvping to have the right to get the gear will most likely keep doing that until they put all of their members in said gear (or at least the core power parties of the guild) and only then start redistributing that gear to other people. There's a small chance that these ...

Is the goal truly PvX?

Post by Ludullu on 2022-10-26 11:30:22

Someone has to get the mats to do the craft. If the mob/boss/quest is super difficult then only the people who have the skill to overcome that difficulty will get the mats. And when we're talking about open world dungeons, there's also pvp being added to that equation, so the people with the skills to beat the pve content will have to go through pvp content as well. Be that by just pvping themselves or by paying mercs or just having guildies who do the pvp for them. The ones who did all of that and got the mats ...

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-26 17:41:06

Yes, I guess we (or maybe just me) got lost somewhere in the discussion. And, yes, you and most other guilds would send as many people as possible to secure the boss kill. And it'll be on Intrepid to properly limit the ability of players to do that, or at least to benefit from bringing all those people to the boss. Sorry for the delayed response. My lights went out

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-26 18:29:34

On official servers? I don't think I've ever heard that they were that long.

What would you like to achieve on your first day of play?

Post by Ludullu on 2022-10-26 20:10:38

This is gonna be me, sprinting towards my preferred node in hopes of outpacing the general populous, so that I miiiiight have the slightest chance to level that node to stage 1 and block out the neighbors.

How do you think your first pvp encounter will go?

Post by Ludullu on 2022-10-26 20:13:35

Gonna fight off whoever dares lay a finger on me. Whether I die or not will depend on how much of a grind-nerd the attacker is.

Corruption Exploit

Post by Ludullu on 2022-10-26 20:45:23

Not never, but a very limited amount of times per person. This is one of the reasons why I think the BH system is really weak (in its current design) and why I wanna see it become stronger and better, while the corruption gets a bit laxer and allows for marginally more PKs. We still don't know how much stuff green will drop on death and with that loot being one of the bigger reasons to kill someone, if that amount is low - people will directly PK for resources very rarely. So PKing for locations will most likely ...

Griefing & Corruption Misinformation

Post by Ludullu on 2022-10-26 20:57:31

The main problem with making an article on their site or a video on their YT is that until deep into alpha2 Intrepid themselves got no clue what the balancing of the system is gonna be. They might explain the system itself, but then through testing learn that they need to tweak so much stuff that the system now works almost completely different. I get that a shitton of people got no clue how it works and even those who have some base knowledge from the L2 days don't do their due diligence (Lucky Ghost) to at least begin ...

What would you like to achieve on your first day of play?

Post by Ludullu on 2022-10-26 20:59:41

Yep, they even promised it before Alpha2 https://ashesofcreation.wiki/Character_creator#Timeline Though I'm not sure if we'll get it before then.

Corruption Exploit

Post by Ludullu on 2022-10-26 21:11:33

No, this would not stop them from PKing. But stat decreases would. The kind of PKers who'd even get to a point where their stats are influenced are exactly the people who'd already be operating alone. And all the other PKers will most likely have parties defending them while they grind off their corruption. And if dying is the only reasonable way to remove corruption - it makes things even easier for those partied up PKers.

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-26 21:18:21

Yeah, that's the numbers I know so I was a bit confused about aka's numbers.

How do you think your first pvp encounter will go?

Post by Ludullu on 2022-10-26 22:36:32

You gotta be one stinky dunir to kill that many elfs in that kind of range.

PVE Loving Game Design Experts are Sprouting in Abundance

Post by Ludullu on 2022-10-26 23:34:26

Eh, it's the usual ebb and flow of opinions. And this wave of pvers was triggered by the Lucky Ghost's video and Asmon's reaction to it. And then you just have a chain reaction of people thinking that THEY'VE GOT THE ANSWER! If the gathering showcase in this dev stream is as amazing as the other recently revealed stuff, I expect to see even more pvers coming here and telling us that the game will die if they can be attacked while gathering.

Wild Speculation: Gatherer Pvp

Post by Ludullu on 2022-10-26 23:55:02

This is exactly why I'm expecting to see node citizenship in player nameplates, which will in turn lead to default "factions" where if you PK a dude from a different node people from your node might not hunt you down. Also, Intrepid said that any action that gives XP of any sort will level up nodes, so I'd imagine that gathering does that too. But, while you're leveling up their node for them, you'll be taking away their resources and potentially removing some spawns of those resources for whatever period of time Intrepid deems necessary. This would definitely lead ...

Is the goal truly PvX?

Post by Ludullu on 2022-10-27 00:24:54

BiS will be craftable and legendary stuff will only come from world bosses. https://ashesofcreation.wiki/Best-in-slot_items There's currently no plans on rewarding gear for arena battles https://ashesofcreation.wiki/Arenas#Arena_ladder

Is the goal truly PvX?

Post by Ludullu on 2022-10-27 00:33:51

While somewhat true, this usually just comes down to "who has at least a single player willing to sit in that place and wait for the boss to respawn". Or alternatively just a bot of some sort that's gonna ping the GL about the boss spawning.

Is the goal truly PvX?

Post by Ludullu on 2022-10-27 00:54:04

Vox, did you read my comment that Noaani was responding to? I said there "what if there's mobs that can hunt you throughout the seas", meaning that the mob would never let you go unless you came off onto land or killed it. Noaani said "no, I don't think the seas will have such mobs". And when presented with the fish boss, Noaani said "yeah, that's a boss I'd imagine will be in the game", that is a huge dude who just flops around or, at best, has some range of operations in one location. Hell, even if it's ...

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-27 02:55:52

Yeah, I call those "world instances". It allows access to anyone who wants to enter, but only for a short period of time, and then it pretty much becomes an instance that can allow any kind of boss design. I think this is the best way to make a pvx boss that's still super hardcore on mechanics.

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-27 03:35:12

Here's a runthrough of a dungeon with one of the dragons from L2 (starts at 1:45). https://youtu.be/s-2uP-IWUrM?t=105 Each room (or two) is pretty much 9-man party content, depending on character strength. The teleport to the dragon himself is shown on this map as hall of flames (the video runs past that point). And this is the hall of flame map after the tp. And I'm pretty sure this video is from one of the rooms in the hall of flame. This is how your guild would be welcomed if your war enemies knew you were planning to come to ...

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-27 03:36:39

So yeah, we were in fact talking about different types of content.

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-27 04:33:21

Ah, that makes more sense. Which is why I think that 40-man raids should be a rarer thing. So that people would get hyped for the "big thing" happening, say, once a week or so. But how often to they gather though? Did people in EQ2 always play as a 40-man stack? And if yes, how long and how often did they play? I mean, one doesn't really stand in the way of the other and imo only fills out the time of anyone who's not interested in the artisanal part of the game but still has time to ...

PvE Server

Post by Ludullu on 2022-10-27 07:18:36

Except in the predominant cases of "pvp and pve servers" games, the "new taste" of cola pushes the original one out of the market, which makes the company push that new taste even more because it's way more profitable. And then the whole branding is built around this new taste rather than the original one.

Heres some Corruption system ideas

Post by Ludullu on 2022-10-27 07:55:17

Heres some Corruption system ideas

Post by Ludullu on 2022-10-27 08:02:41

Those are not social consequences, those are a death sentence. Quite literally. A Red player is a juicy target for any other player. That Red player wouldn't survive even 5 minutes near a city, let alone inside it. And exactly because of that he'll just have a friend kill him and loot whatever he drops. But you're also suggesting that Red players literally lose all their shit if they die to remove corruption. Which would most likely just lead to people making alts in shitty gear and just PKing lowbies, because no normal person would be PKing with those ...

Wild Speculation: Gatherer Pvp

Post by Ludullu on 2022-10-27 11:55:10

I was just thinking about a linkable list of deaths and kills that you can always reference and link in chat. Someone PKed you? Link his name (which then shows a nameplate) to prove that you were killed by this person. You PKed someone from another node? Prove it by linking it to he people hunting you (if they're from your own node). Though I haven't thought through the idea fully so I dunno what kind of exploits this kind of system could create.

Dungeon Boss Grinding - PvE talk

Post by Ludullu on 2022-10-27 12:51:19

Ah, so barely 2-3 hours a day. Was that hours of pure content from start to finish or does that include the time required to gather up the people and get to the boss locations? I'm assuming it's the former. EQ was more about the pve side, so I think it'd be fair to have 1/2, or at least 1/3, of that time be spent on pvp. Depending on how Intrepid sets up respawn timers around dungeons, a well-coordinated 40-man raid should be able to wipe their enemies once, maybe twice, and start the pve fight. Dungeon (or boss ...

Wild Speculation: Gatherer Pvp

Post by Ludullu on 2022-10-27 12:56:20

Same old boring gear and weapons

Post by Ludullu on 2022-10-28 01:15:06

https://ashesofcreation.wiki/Crafting#Crafted_items

Should Bounty Hunters be able to Pk?

Post by Ludullu on 2022-10-28 01:23:13

I'd personally love to see a system where BHs can do a penalty-less PK against an ex-PKer (within a set timer and only the first BH who gets to them). But yeah, no, I don't think BH should be prohibited from PKing others. "Going rogue" is a fun gameplay style imo and shouldn't be hindered.